Part 1’s PC Port Isn’t In Great Shape Right Now

The Last Of Us—a zombie apocalypse game, you might have heard of it—was finally released on PC this week. That’s good news for anyone who hasn’t managed to play it over its past three releases on various PlayStation consoles, but the bad news is that, at launch at least, the game isn’t at its best.

At time of posting the game only has a 33% positive rating on Steam, a figure and timeframe that has little to do with the quality of the game itself, and everything to do with the condition it has released in. Player’s complaints are many, but they boil down to a few widespread issues like:

Freezes: The game is locking up at all kinds of random places, sometimes on its own, sometimes taking Steam (or the whole PC) with it.

CTD: The game is constantly crashing to the desktop for many users.

Performance: Players are complaining that the game places far too much strain on the CPU rather than the GPU, and that as a result performance is nowhere near as smooth as it should be relative to their systems.

Mouse stutter: Now this one is funny. Apparently using the keyboard + mouse results in stutters. Using a gamepad removes this. So there’s a control-based performance hit? Wild (this was also reportedly an issue with the Uncharted ports as well).

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Some of my favourite Steam reviews include:

Wow this runs like crap

The single worst PC port I have ever seen. Waited 10 years for the game, avoiding any and all walkthrough videos, reviews, spoilers and etc. and this disgusting excuse of a port ruined every single ounce of excitement I had for the game. Building shaders for almost 2 hours now, crashes in main menu while building shaders every 5 or so minutes.

Terrible optimization. Game takes more than 8 gigs of VRAM on medium settings, 100% CPU utilization in menu. And the temps are really high too. Probably going to refund soon.

Pre-purchased & pre-loaded. Launched it as soon as it was ready. Went to the setings. Turns out this game is eating up nearly 10GB of VRAM at 1440p max settings (game defaulted the settings to maximum). I’m running a RTX 3080 Ti with 12GB VRAM, mind you. Never could get past the menu screen which always crashes when the game displays a notification at the bottom right corner that reads ‘BUILDING SHADERS’.

While you’d expect this stuff will be fixed (or at least improved) in the months to come, it’s starting to become a disappointing pattern that many of Sony’s big PlayStation ports are hitting with performance problems on PC. Horizon was a mess, Uncharted suffered from many of these same problems and now this. Sure, there’s encouragement to be found there too—Horizon overcame its early struggles to be a damn fine experience on the PC—but these bad first impressions aren’t helping anyone.

For what it’s worth, Naughty Dog has responded to the issues, saying:

The Last of Us Part I PC players: we’ve heard your concerns, and our team is actively investigating multiple issues you’ve reported. We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches.

Destiny 2’s Final Shape Brings Back Nathan Fillion As Cayde-6

Cayde-6 sits by a fire.

Image: Bungie / Kotaku

The Final Shape will be Destiny 2‘s last expansion in its decade-long Light and Darkness story arc, and it’s bringing back a familiar and beloved face (and voice) for the occasion. Nathan Fillion (Firefly, Castle) will return as Cayde-6, everyone’s favorite Exo Hunter who died one year into Destiny 2.

Bungie’s first trailer for The Final Shape shows the Warlock Ikora Rey sitting by a fire and reflecting on the journey she and her fellow space cops have been on since the start of the original Destiny 1 in 2014. Then Cayde-6 is revealed from behind the fire, hinting that the game’s bonkers universe is about to get even weirder. “But hey, I’m here now,” Fillion says. “Wherever the hell here is.”

It’s a huge reveal, especially for players who have kept up with the game all these years. Cayde-6, in many ways the heart and humor of Destiny’s story even dating back to the laughably incomplete first campaign at launch, has held a special place in fans’ memories. Many hoped he might return some day, but only a few probably thought he actually would.

The Exo Hunter was killed at the start of Destiny 2‘s 2018 Forsaken expansion by Prince Uldren Sov, who also eventually died only to be reborn as a Guardian and become Cayde-6’s successor of sorts. Players have spent the last couple of years watching Uldren, or simply Crow as he’s now known, finding his way in the world and struggling to befriend those who only see him as Cayde-6’s killer. Whether the two will end up meeting again is the big question now.

From the look of the teaser, Cayde-6 and Ikora Rey appear to be on the other side of the glowy triangle The Witness cut into The Traveler at the start of February’s Lightfall expansion. Whether that’s a window into another part of the galaxy or a separate reality altogether, it seems like players are eventually headed there to find out. Bungie’s Destiny Showcase event on August 22 will no doubt share more clues.


The Final Shape Takes Players Inside The Traveler For A Fight 10 Years In The Making

Ikora Rey and Cayde-6 prepare for The Final Shape.

Image: Bungie

Today we got our first look at The Final Shape, the last expansion in Destiny 2‘s “Light and Darkness” saga that was first set in motion back in 2014. It arrives February 27, 2024, and it’s looking great so far.

As revealed during Destiny 2‘s annual showcase, The Final Shape will take players inside The Traveler, the giant space ball they’ve spent almost a decade staring at, as they try to prevent a nefarious cosmic entity known as The Witness from using The Traveler’s Light to do terrible things. The source of the power it’s after is a location called the Pale Heart, which Bungie is calling Destiny’s first linear adventure.

Here’s the teaser trailer:

The game’s developers describe the Pale Heart as a shape-shifting labyrinth that begins at the ruins of Destiny 1‘s Tower, and eventually shifts to deadly locales where things get turned upside down and the rules of physics get twisted. The Pale Heart will also be full of a new enemy type called Enforcers. These Witness henchmen will wield Darkness powers like Stasis and Strand, and in practice they look like a mashup of The Witch Queen’s Light-powered Hive and Lightfall’s scyth-carrying Tormentors.

Players will also get access to new Solar, Void, and Arc supers for each class. Void Titans will throw magic axes that get lodged in the ground and explode. Arc Hunters will get an electric quarter staff that lets it blink forward, buff nearby allies, and perform fighting game-like moves on enemies.

And or course there are new Exotic weapons, including returning gear from Destiny 1 like the Dragon’s Breath rocket launcher and Red Death pulse rifle. New Exotics include a gun you can suck your grenade into and one that can swap between dealing damage and healing allies.


Destiny’s 2 Big Final Shape Expansion And Marathon Both Delayed

Destiny 2 heroes look on in shock.

Image: Bungie

In addition to an unspecified number of job cuts, Destiny 2 maker Bungie has also been racked by delays. Bloomberg reports that the sci-fi MMO shooter’s The Final Shape expansion has slipped from February to June, with upcoming extraction shooter Marathon getting delayed to 2025.

While The Final Shape won’t end Destiny 2, it will conclude the storyline it’s been building up for almost a decade now with a final showdown between players and a force, called The Witness, bent on the universe’s destruction. Originally set to add a new campaign and lots of other content on February 27 on PlayStation 5, Xbox Series X/S, and PC, the massive expansion will now arrive in June instead, Bloomberg reports.

Meanwhile, Marathon, a sci-fi extraction shooter that will revolve around session-based matches with a story that evolves as players complete various objectives and milestones, has apparently been delayed until 2025. The live-service game made a splashy debut at Sony’s big PlayStation gaming showcase last May, and appeared set to help drive the platform’s new games-as-a-service strategy following Sony’s acquisition of Bungie last year.

The specific reasons for the delays haven’t yet come to light, but news of them comes as Bungie CEO Pete Parsons informed staff today that there would be a meeting to “discuss today’s events,” including layoffs impacting recruiters, support staff, and some developers. While neither Bungie nor Sony has confirmed the exact number of cuts, they even include community managers for Destiny 2, the face of the game for millions of the loot shooter’s most devoted players.

The delays and layoffs come during a rough year for Destiny 2 overall, with 2023’s Lightfall being one of its worst-recieved expansions, and seasonal updates undercut by an unusual spike in server outages and other issues. The game’s director, Joe Blackburn, had promised a shift to an episodic model in 2024, with fewer, bigger updates to help address player burnout. It’s unclear how today’s big shakeup might impact those plans.

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