Baldur’s Gate 3’s Latest Big Update: All The Patch Notes

Baldur’s Gate 3 continues to evolve. The hit fantasy RPG received its much-anticipated and sprawling Patch 3 update today, which brings Mac support, a Magic Mirror feature to redesign your player character’s appearance, and an overwhelming number of bug fixes and tweaks.

Larian Studios’ patch notes are always a pleasure to read, and the ones for Patch 3 are no exception. They also include spoilers though, so new players beware. The development team is still promising new features and epilogue scenes in the future, but in the meantime there’s plenty to chew on for both PC and PlayStation 5 players.

On Sony’s console, for example, Baldur’s Gate 3 now matches colors more closely between the spells you’re using onscreen and how the PS5 controller lights up in your hand. Neat! More importantly, Larian says it’s improved optimization and performance, including when it comes to framerate. It’s still aiming to hit a solid 60fps in performance mode, but 30fps should be more consistent across every area in the game in quality mode.

One noteable change in the gameplay itself revolves around NPC reactions. One change reads, “NPCs will no longer run away from anything but the [REDACTED] to improve interactivity and flow.” Druids and Necromancers on the Baldur’s Gate 3 subreddit are rejoicing, since it means they can now summon their minions without frightening away everyone in town.

Other modifications are much more escoteric. “Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialogue with Thulla,” reads another part of the patch notes. In case you’re wondering what the hell that refers to, fans quickly found an exact screenshot of the expression.

Some changes weren’t even part of player feedback. “Nobody asked for this, but we made the ceremorphosis scene on the nautiloid more horrifying,” reads one note. “These patch notes are massive, they fix so much, add so much, and even then add shit like this, just cause,” a fan wrote in the comments on Reddit. “Studio is incredible.”

Here’s the full list of Patch 3 changes in Baldur’s Gate 3 if you’ve got the time to read a small novella:

HIGHLIGHTS

  • Baldur’s Gate 3 is now fully supported on Mac!
  • A Magic Mirror that lets you change your appearance is now available at camp!

Combat

  • Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
  • Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind.
  • Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
  • Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
  • Fixed the Divine Smite damage increasing over the cap of 5d8.
  • Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won’t try to keep distance from the player in combat so that they are easier to find.
  • Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
  • Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.

PS5

  • The colours on the PS5 controller will now match elemental damage types more closely.

Performance

  • Improved performance in the Lower City. More to come!

Art

  • Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
  • Dragonborn characters can now select any of the barbarian piercings.
  • Fixed Shadowheart going blonde when equipping a hat.
  • Improved the reflection in the Spectator’s eye in the Underdark.
  • Fixed face tattoos disappearing when zooming out.

Flow and Scripting

  • Fixed a bug where companions temporarily leaving the party (e.g. being sent to prison) would forget their partnership history and act unusually cold towards you.
  • Fixed a bug letting you trade with Cazador while he begs for mercy.
  • Improved the Astarion romance flow if you agreed to spend a night with him before going to camp by disabling some less important camp moments.
  • Fixed some dialogue options only showing up once when talking to Withers.
  • Fixed a blocker where if you knock Orin’s Slayer form into the chasm, you can’t get her Netherstone.
  • Fixed an issue causing Dammon to enter combat and die at Last Light, preventing Karlach’s story from progressing.
  • Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.
  • Fixed the game thinking you’re dating Gale instead of Karlach in one of the dialogues with Karlach.
  • You now need higher approval for Shadowheart to confess her Shar worship to you.
  • Myshka the cat will now follow you around if told to, even if you don’t have Speak with Animals.
  • Halsin, Jaheira, and Minthara will no longer be able to undergo Volo’s icepick lobotomy. It’s just not their kind of pastime.
  • Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.
  • Lae’zel will no longer tag along (whether dead or alive) after you slit her throat when she ambushes you at night.
  • Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.
  • Fixed a flow issue in Shadowheart’s endgame romance dialogue to make sure Karlach appears alone in Avernus if Shadowheart says she’ll meet her there at a later point in time.
  • Fixed Karlach’s journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
  • Wyll should now acknowledge Karlach approaching him for the first time more consistently.
  • Fixed an issue that caused the Shadowheart swimming scene to not play for some players.
  • The Narrator no longer thinks you’re a mind flayer when you’re not.
  • Fixed companions talking about killing Gortash after meeting Orin even if the former is already dead.
  • Fixed issues with Astarion discussing topics that are no longer relevant.
  • Reworked the interaction between Nere and Minthara:The ‘Travel to Moonrise Towers’ quest no longer sends you to Minthara after saving Nere – he has a lyre of his own now. He gifts it to you if you saved him from the cave-in. This lyre can now be used to call for the drider through the Shadow-Cursed Lands, like Minthara’s lyre does. Both lyres have new descriptions.Nere no longer mentions Minthara in his Speak with Dead.You can ask Minthara for a safe passage to Moonrise if you’d heard about it. She will ask to raid the Emerald Grove first. If this happens, Nere can be asked about Minthara and then Minthara can be asked about Nere.The journals for ‘Travel to Moonrise Towers’ and ‘Follow the Convoy’ were updated accordingly.Saving Nere no longer creates a danger zone if the duergar was killed before clearing the cave-in.
  • During your date with Karlach, Tender Henk will no longer walk away to reveal another Tender Henk standing behind him. Staring.

Gameplay

  • The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard’s Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
  • Level Up will now queue all characters who can be levelled up so you don’t have to click on them individually.
  • Fixed some corpses never showing the ‘(empty)‘ tag after you loot them.
  • Fixed not being able to use some reactions while in disguise.
  • Cazador’s staff, Woe, now correctly unlocks the Blight spell when equipped.
  • Fixed several magic items and Volo’s Ersatz Eye losing their power after you are killed and revived.
  • Fixed the Spell Sniper feat not working on attack spells.
  • The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
  • Fixed the Idol of Silvanus buff disappearing after Long Rest.
  • NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.
  • Mummies raised through Create Undead can now Jump to follow you around better.
  • The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
  • The Misty Escape feat will no longer break concentration.
  • Reading shop signs will no longer be considered a crime.
  • The Cutting Words reaction is now set to Ask by default.
  • Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
  • The Azer summon’s Overheat ability is now available on its hotbar when summoned.
  • The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
  • Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
  • Optimised how the game handles object selection on controller.
  • Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.

UI

  • Your selected trade mode (trade or barter) is now saved to your player profile.
  • Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialogue in multiplayer.
  • Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.
  • Added a notification for when another player in your party is trading.
  • Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.
  • Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.

Level Design

  • Fixed some small holes in Act I that weren’t letting tiny characters through them.

Writing

  • Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices.
  • Rewrote some spell and action descriptions that were too vague.

Audio

  • Fixed Raphael’s boss fight music sometimes being incomplete or missing.
  • Fixed some VO not playing in dialogues on PS5 split-screen.
  • Fixed audio cutting out with 3D Audio enabled on PS5.
  • Optimised audio in merged split-screen cinematics.

Cinematics

  • Improved contact when petting Ketheric’s good girl, Squire.
  • Added some lovely blood spurts when Volo carries out his expert operation.
  • Fixed Wyll’s horns clipping into Karlach’s face during an Act II romance scene.
  • Fixed missing music on the Wyll path of Karlach’s endgame scene in Avernus.
  • Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.
  • Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialogue with Thulla.
  • Added some missing Boo squeaks.
  • Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.
  • Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart.
  • Fixed some pops and camera issues when you start dating Lae’zel, including Lae’zel’s body flying elsewhere and then back again mid-dialogue.
  • Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.
  • Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.

CRASHES AND BLOCKERS

  • Fixed a crash when listening in on conversations in multiplayer.
  • Fixed a crash when loading a savegame made during an Active Roll in dialogue.
  • Fixed a crash when previewing wall spells.
  • Fixed a crash when walking away from a triggered trap.
  • Fixed a crash when switching between controller and keyboard and mouse while

Patch Notes For Diablo 4’s 1.2 Update Over 10,000 Words Long

Diablo IV’s second season, the “Season of Blood,” is set to go live next week, bringing with it some big changes that Blizzard hopes will improve the action-RPG and bring back players. And while we’ll have to wait to see if Patch 1.2.0 can pull that off, I can at least tell you that, yes, update 1.2 is massive, with the patch notes for it stretching across seven different sections totaling 10,000+ words.

Diablo IV, released in June across PC and consoles, is the latest entry in Blizzard’s popular and long-running demon-killin’ franchise. The game offers more or less the same classic looting and dungeon-crawling action the series is famous for. And like Diablo III, Blizzard’s latest ARPG features seasons that bring new enemies, items, and weapons into the game. However, the game’s first season didn’t go over well with fans due to how long it took to level up and other annoyances, some of which had existed in the game since launch. Blizzard has since corrected some of those problems, but this massive upcoming update seems focused on addressing many of the other lingering issues players have with the ARPG.

Buy Diablo IV: Amazon | Best Buy | GameStop

Diablo IV’s season two and 1.2 update land on October 17 across all platforms, and ahead of that, Blizzard published a very long changelog detailing every tweak, change, balance adjustment, addition and fix coming next week. It’s far too long to post entirely here, and covering every change would take a long time.

But here are some highlights that I think all players, even those who’ve barely played the game since launch, will appreciate.


  • Items can now be marked as Favorite. Items marked this way cannot be sold or salvaged. Items in the Stash can now be marked as Junk or Favorite, too.
  • The Stash can now be searched and filtered to more quickly find items.
  • Using the Sell all Junk option will now only sell Junk in the active Inventory tab.
  • Streamer mode has been implemented. Players who wish to hide identifying information—such as their character name or Battle.net username—can find these new settings in the Connect Options menu.
  • Additional stashes have been added to Capital cities near important Vendors.
  • Auto-run has been added. When pressing the bound key/button, the player will continuously move in the direction they or their mouse cursor are facing until another movement action or Skill is initiated.

Blizzard

  • Blizzard added an in-game announcement for upcoming World Boss spawns and these big enemies now spawn every three and half hours instead of every six hours.
  • The Minimap has been zoomed out to display a wider area.
  • Two additional character slots have been added, totaling 12.
  • Gems will no longer drop from regular sources, and can instead be crafted at a Jeweler using newly added gem fragments, which will now drop instead of gems. These fragments are stored in your materials tab, so they won’t fill up your inventory anymore.
  • And crafted gems can be salvaged back into gem fragments at a jeweler.
  • The overall responsiveness of Mounts has been improved and Blizzard says they are now less likely to get stuck on things or slow down unexpectedly. Mounts will also auto-jump over obstacles more consistently.
  • The mouse cursor no longer needs to be at the edge of the screen for keyboard and mouse players to achieve full Mount speed.
  • Base Mount Movement Speed has been increased by 14%. Your Mount’s top speed remains unchanged.
  • The speed boost from Spur has had its duration increased by 50% and when using Spur you can now break through barricades.
  • Manual Mount Cooldown has been reduced from 10 seconds to 5 seconds.
  • The cooldown appearing after you’ve been forced to dismount from taking damage has been reduced from 30 seconds to 15 seconds.
  • The cooldown for the Mount Combat skill has been reduced from 10 to 3 seconds.

According to Blizzard, the following loot adjustments have been implemented per World Tier.

  • World Tiers I and II: Unchanged.
  • World Tier III: Only Legendary, Unique, Uber Unique, and Sacred Rare items will drop. Players will instead receive additional crafting resources.
  • World Tier IV: Only Legendary, Unique, Uber Unique, and Ancestral Rares will drop. Players will instead receive additional crafting resources.
  • Gold drop rates have also been increased in World Tiers III and IV to balance out these changes.

Blizzard has also made changes to dungeon visuals and layouts, in an attempt to cut back on backtracking and add more visual diversity to each area. However, the company acknowledges these changes might not be enough and will listen to player feedback.


Some Diablo IV endgame changes include:

  • The time between Legion Events has been reduced from 30 minutes to 25 minutes.
  • The experience reward for completing a Legion Event has been increased by 75%.
  • World Boss health and damage has been increased. Also, the quality of rewards received for defeating a World Boss has been significantly increased.
  • The warning that indicates when a World Boss will spawn now broadcasts an hour in advance versus 30 minutes previously. Players are also notified 15 minutes before a World Boss spawns.

The patch notes also explained that the experience bonuses for being in a party and for playing in Higher World Tiers have been made multiplicative to increase effectiveness later in the game. Also, XP gained from killing higher-level creatures has been boosted “significantly.” Side quests will also offer better rewards in season 2, after the patch, and all renown rewards will persist between seasons and new characters. No more grinding a bunch of the same shit every time you start a new game or season.

Blizzard also confirmed that 700 Platinum can now be earned from the Battle Pass. Previously players could only early 666 Platinum.

And that’s…not even half of all the changes and tweaks coming in the next big patch. You can read the full 10,000+ words over on Blizzard’s official website. But the short story is that Diablo IV is hopefully going to become a less annoying, time-consuming, and grindy ARPG after patch 1.2.0.

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