Baldur’s Gate 3 Nerfs Unintended Nudity In First Big Patch

A D&D character ponders all of the clipped dicks.

Image: Larian Studios

Baldur’s Gate 3 got it’s first major post-launch patch today on PC, and the patch notes mention fixes to rogue genitalia and missing undies, among other, more pedestrian things like “Fixed an issue causing you to get stuck in dialogue.”

Larian Studios is calling the August 8 update Hotfix 2, otherwise known as version of a game that spent over two years in Early Acccess. What players experienced previoulsy was only a small slice of the world being built, however, and now that the whole thing is out in the wild, Larian has had a chance to discover, analyze, and improve on a ton of issues with the Dungeons & Dragons RPG.

Baldur’s Gate 3 hasn’t been shy about how horny it is. The game opens with a warning about nudity, even if some Twitch streamers feigned shock anyway when things started to get hot and heavy. Naturally, matters of sexuality topped the list of the new patch notes:

  • Penises C and D no longer clip through some githyanki clothing.
  • Male gnome sorcerers are no longer missing their undies.

Gif: Larian Studios / TheCanabalisticBambi / Kotaku

Githyanki clothing is the cool, sophisticated version of bikini armor, with metal chestplates and belts connected by leather. Players can now enjoy it without worrying about their massive dongs poking through. The underwear mishap, meanwhile, is related to a specific incident that blew up on Reddit in which a brave gnome sorcerer’s robe turned into a make-shift parachute as he fell, leaving nothing to the imagination.

Read More: 45 Hours With Baldur’s Gate 3: The Best Non-Spoiler Moments (So Far)

“We’re busy working away on squashing some of the remaining bugs and issues that have come up since launch,” the studio wrote today. “We’ve got a new hotfix for you this week, addressing almost 300 crashes, blockers, and bugs.” My personal favorite one of these fixes is, “Fixed pauses and long silences in over 200 dialogues.” I hope Larian is getting some sleep as the game cracks the top 10 most played games ever on Steam.

Here’s the full patch notes for hotfix 2:


  • Fixed an issue causing you to get stuck in dialogue.
  • Fixed a potential crash when reloading a savegame made mid-dialogue.
  • Fixed being unable to enter the Shadowfell if you saved while the prompt was on screen.
  • Fixed a crash caused by the UI.
  • Fixed a potential crash when saving while standing on a surface during combat or in Turn-Based Mode.
  • Fixed a rare blocker when loading a savegame made in camp that would cause a party member to spawn outside of camp.
  • Fixed a potential crash when choosing to stop listening in on a dialogue.
  • Fixed a potential crash when applying dye to an item outside of the inventory or through non-conventional means, such as the Reward panel.
  • Fixed a potential multiplayer crash when the client touches the transponder on the nautiloid and leaves the party, and then the host tries to open Party View.
  • Fixed a potential crash caused by the game trying to load the Character Creation UI when you are no longer in Character Creation.
  • Fixed a potential crash related to the tooltips of items that grant skill advantages but don’t have an owner.
  • Fixed a rare PhysX crash.
  • Fixed a rare crash related to moving items.


  • Fixed long fade-outs when listening in on dialogues in multiplayer.


  • Penises C and D no longer clip through some githyanki clothing.
  • Male gnome sorcerers are no longer missing their undies.
  • Fixed an infinite loop that could occur with spells like Minor Illusion, where the enemy and the illusion would repeatedly enter and leave combat.
  • Fixed necromites not joining the combat with Ketheric.
  • Fixed enemies on the upper floor of Moonrise entering combat with those on the lower floor.
  • Fixed Voss’ dragon reappearing after the githyanki scene near the Mountain Pass.
  • Fixed a book in Moonrise Towers showing an internal variable name instead of the correct content.
  • Fixed an issue preventing the boss fight with Ketheric from progressing.


  • Removed the version number that was below the minimap.
  • Improved UI stability by preventing possible crashes and possible savegame corruption.


  • Fixed issues with rendering on Vulkan when minimising the game.
  • Added additional multiplayer servers and server scaling support.
  • Fixed an issue causing the wrong refresh rates to be applied if the game was not running in fullscreen.


  • Fixed pauses and long silences in over 200 dialogues.
  • Companions no longer block the camera in some dialogs.
  • Fixed a camera issue where you see the back of Gale’s head when he asks you to place your hand over his chest.
  • Fixed a pop on Shadowheart when she hears the voice of Shar.
  • Fixed Gale’s paddle hands in one of his dialogues.
  • Fixed Guex looking at the floor in his dialogue in the Emerald Grove.
  • Fixed a blocked camera in the dialogue with Benryn at Waukeen’s Rest.
  • Fixed clipping and other issues in the scene where you hear the voice of the Absolute when approaching the Goblin Camp.
  • Fixed a camera issue and a pop in the dialogue with the owlbear in its cave.
  • Fixed players’ feet sliding around in the dialogue with Jaheira after combat at Last Light.
  • Fixed one of Astarion’s lines getting cut off in a camp dialogue.
  • Fixed several animation issues in the dialogue after some acquaintances of Astarion visit camp.
  • Fixed a pop for players using Body Type 4 in the scene with poor Liam at the Goblin Camp.
  • Fixed a camera issue in the dialogue with Edowin, Andrick and Brynna in the forest.
  • Fixed Kagha’s eyes rolling backwards à la Exorcist after the goblin leaders are defeated.
  • Fixed a positioning issue with Lorin in the hag’s lair.
  • Cleaned up some mocap in conversations with Astarion.
  • Fixed a head pop in the scene with the ogres in the Blighted Village.
  • Fixed Wyll’s head animation in the dialogue with Florrick at Last Light.
  • Fixed Sceleritas Fel standing a little too close for comfort when he tells the Dark Urge to commit a certain misdeed.
  • Fixed a camera issue in the scene with Radija at Moonrise.
  • Fixed a minor pop when rescuing Zariel’s asset for Mizora.
  • Fixed a clipping issue with a certain hag’s arms and leaves in the Blushing Mermaid.
  • Fixed some character placement issues in an endgame scene.
  • Fixed a camera issue for female gnomes in a dialogue at Moonrise involving something coming through a wall.
  • Fixed a pop for the flesh golem when speaking to Balthazar.
  • Fixed a camera issue when talking to one of Therezzyn’s dire wolves in Crèche Y’llek.
  • Fixed character placement issues in the lanceboard scene with Mol and Raphael at Last Light.
  • Fixed a character placement issue that caused Lae’zel to float off the edge of the nautiloid.
  • Fixed several issues in the dialogue with Bernard at the Arcane Tower.
  • Fixed a camera issue in the boat scene where you’re heading to a particular pool.
  • Fixed a minor mocap issue with Fist Rowan at Wyrm’s Crossing.
  • Fixed Minthara looking to the side with suspicion the night after the celebration at camp.
  • Fixed characters’ heads popping downward when throwing a coin into the well in the Blighted Village.
  • Fixed a minor pop when Shadowheart tries to convince you that you need her at the Goblin Camp.
  • Adjusted Astarion’s expression in dialogue with Gandrel in the Sunlit Wetlands.
  • Fixed Blurg being invisible and Astarion being stuck in the wrong animation in the Myconid Circle.
  • Fixed several issues in the dialogue with the monk’s amulet.
  • Fixed several issues in the dialogue with Dammon and Karlach about her heart.
  • Fixed several issues in the dialogue with Fortuno Dibbs at Wyrm’s Crossing.
  • Fixed several animation issues in the dialogue with Kansif and Warrior Vez in the Shadow-Cursed Lands.
  • Fixed a minor timing issue with a Dream Visitor line when talking to Therezzyn in the crèche.
  • Fixed issues with several voice-over lines.
  • Fixed characters’ eyes looking in the wrong direction in the ambush scene in the Shadow-Cursed Lands if you side with the Harpers.
  • Cleaned up some mocap in conversations with Gale.
  • Cleaned up some mocap in the dialogue with Astarion about illithid powers.
  • Added some pained grunts for the player in a scene about Wyll in the Colony.
  • Added grunts in a scene for Dark Urge players after they resisted the allure of their Urges.
  • Drenn is no longer invisible in the scene at Moonrise when Minthara has to defend herself.
  • Fixed a very long pause in a dialogue with Halsin after the endgame fight.

Overwatch 2’s Latest Patch Buffs Tanks, Nerfs Damage Heroes

Overwatch 2 Season 6, AKA Invasion, is upon us, and with it, the new support hero Illari and a new game mode called Flashpoint. While the aforementioned new arrivals are exciting additions to the team-based hero shooter, any seasoned Overwatch player knows the real question is whether or not its tandem patch update will nerf your main into the ground or elevate them to new heights. If you’re a tank main, this patch is what you’ve been waiting for. Damage players, not so much.

Read More: Overwatch 2’s New Healer Could Be Your Worst Nightmare

Tank heroes got buffed overall

Doomfist, a tank that Overwatch 2’s developers acknowledged has been seeing more deaths on average compared to his fellow tanks, had his survivability increased, along with his seismic slam cooldown being reduced from 7 to 6 seconds and his power block reducing damage from explosive projectiles regardless of what direction he’s facing when hit.

The cooldown on D.Va’s boosters has been reduced from 4 to 3.5 seconds, meaning she’ll be able to bully stragglers on the enemy team even harder. And she is now immune to damage while ejecting out of her exploding mech for 0.4 seconds. While those seconds might seem insignificant on paper, that slim window of time means enemy combatants can’t damage her with a quick melee attack before a D.Va main like myself can collect their bearings and take control of a “baby D.Va.”

Here’s every other tank change:


  • Fusion Driver damage falloff range increased from 15 to 20 meters
  • Bonus health from Fortify increased from 75 to 125


  • Block now reduces damage from explosive projectiles
  • His ultimate now costs an additional 12 percent to fully charge


  • His base movement deceleration increased so he’s less flat when knocked back


  • His Tesla Canon’s recharge time has been reduced from 1.2 to 1 second and his recovery time has increased from 0.5 to 0.75 seconds. Basically, he’s a juiced monkey.


Read More: Overwatch 2’s Story Missions Are Good, But Not $15 Good

The attack heroes who got nerfed

While tank characters experienced an overall buff this season, attack characters were somewhat nerfed this time around. That is, unless you’re a Bastion main. Bastion got a lot of changes. So much so that my brain whirls just trying to compute how many bells and whistles this bird-loving bot can now use to wipe me off the map. Here’s a list of his changes that might make sense to Bastion mains:

A-36 Tactical Grenade

  • Maximum explosion damage falloff was reduced from 70 percent to 50 percent
  • Detonation time was reduced from 0.5 to 0.35 seconds
  • Recoil adjusted so it recovers quicker
  • The projectile size of bullets increased from 0.2 to 0.25
  • Impact damage increased from 15 to 30 (holy shit)

Configuration Recon

  • His reload time was reduced from 1.5 to 1.2 seconds, so he’s a lil faster now.

Configuration Assault

  • Transforming into Configuration Assault mode now repairs 50 of his armor health

Configuration Artillery

  • His targeting state movement speed increased from 20 to 25 meters per second

Cassidy’s health has increased from 200 to 225. His Peacekeeper damage was also reworked, making its damage falloff happen at 25 to 35 meters, and his Magnetic Grenade got its distance reduced as well to make him more of a mid-range hero.

You can no longer preserve your Storm Bow’s draw strength while wall climbing as Hanzo because it “often resulted in some frustrating behavior for enemy players” according to developers. They never outright say what that behavior is, which leaves me to believe that it’s being tilted.

Sombra’s ultimate now costs an additional 15 percent to fully charge because developers say her EMP frequency has been “a little too high,” and it will no longer cancel out Lifeweaver’s ult, Tree of Life.

Soldier 76’s Helix Rockets (those things players panic use to kill their opposition with ease) have had their damage reduced from 90 to 80 and his ultimate now costs an additional 10 percent to fully charge.

Torbjorn’s weapon swap time is slightly faster (0.5 to 0.4 seconds) and his recovery time from his Forge Hammer has been reduced (0.75 to 0.6 seconds). Additionally, the recovery time of his Rivet Gun has been reduced slightly, too (0.55 to 0.48 seconds), to make up for his turret damage being decreased.

Read More:  The New Overwatch PvP Mode Is Just What The Shooter Needs Right Now

Support heroes got a bit of both

If you’re wondering what has become of my support characters, their updates are a bit of a mixed bag. Here are their changes:


  • Her Biotic Riffle damage and healing have been reduced from 75 to 70
  • Her unscoped projectile size has been slightly reduced from 0 to 0.1 to help you heal allies and damage enemies


  • Her Barrier Shield’s health went from 300 to 250
  • Her ultimate, Rally, now costs an additional six percent to be ready to use


  • She no longer has knockback when she uses Protection Suzu
  • Her healing has been reduced from 50 to 40
  • She now heals an additional 30 of health when she’s having a teammate’s negative effects like poisons and whatnot
  • Her kunai damage increased from 40 to 45
  • Kunai recovery time reduced from 0.55 to 0.5 seconds
  • Kunai critical damage multiplier has been nerfed from 3 to 2.5


  • His health reduced from 200 to 175 but this shield health has gone from 0 to 50
  • The spread of his Torn Valley projectiles has been reduced by 25 percent
  • The healing from his Rejuvenating Dash has increased from 25 to 50 HP
  • Life Grip duration has increased from 0.45 to 0.75 seconds.
  • His ultimate, Tree of Life, now has 50 percent of its haling converted into Overhealth.


  • His self-heal with Amp It Up no longer has a penalty, which means he can survive longer while you wallride on the point to keep overtime alive.


  • Damage boost was reduced from 30 to 25 percent, so pocket-boosting nice teammates will no longer be as effective.

Overwatch 2 Nerfs Illari Into The Sun

It’s only natural that after Overwatch 2 heroes debut, Blizzard starts turning the knobs up and down to try and balance them out. Sometimes you’ve just gotta put something terribly disruptive into the game and see how the community reacts to know exactly how a character will affect the meta. That in mind, it’s now time for Illari, the game’s latest support hero, to suffer some major balance changes that will rein in all her raw power.

In its latest patch notes, Blizzard outlines the latest changes to Illari’s kit, most of which the studio says are in service of balancing her healing and damage output. When she first debuted, players (including us here at Kotaku) noticed she was less heal-oriented than her support peers, feeling more like a DPS hero who happened to have some healing abilities. With the tweaks, her utility hasn’t changed, but the numbers have shifted around so she can’t just passively heal with her placeable Healing Pylon and will have to rely on her secondary fire more often.

The Pylon itself is becoming much less durable too, with its shields decreasing from 75 to 50, making it easier to destroy. Its healing is also being dropped from 40 health per shot to 30. A lot of Illaris I’ve played with and against tend to set and forget the Pylon while it heals their team instead of doing active healing. So this change might at least incentivize players to use their secondary fire to heal while their Pylon is recharging after being destroyed.

The patch’s last major change is to her Ultimate Captive Sun. This ability sticks an explosive orb onto enemies that, when the afflicted hero is damaged up to a certain threshold, will explode and damage nearby foes. This can cause catastrophic damage to an enemy team, especially when paired with other high-damage, area-of-effect moves that can deal enough damage to ignite Captive Sun. Now, Blizzard has put a few new counters into the game. You can now block the initial Captive Sun projectile with barriers, as well as the explosion. So if one of your teammates gets got by Illari and her team, throw up a shield to defend yourself and others from the explosion.

On top of this, Blizzard is also decreasing the size of the projectile itself, which Lead Hero Designer Alec Dawson said on Twitter is a buff, as it allows aiming it with more precision and a lesser chance of it being blocked by barriers.

The full patch notes read as follows:

Healing Pylon

  • Shields decreased from 75 to 50.
  • Heal decreased from 40 to 30.

Captive Sun

  • Projectile Impact and explosion are now blocked by barriers.
  • Projectile size decreased from 1.5 to 0.75 meters.
  • Sunstruck duration decreased from 7 to 6 seconds.

“Illari has had a strong showing since her launch,” the patch notes read. “The following changes are meant to promote a better balance between healing and damage while adding more counterplay against her abilities. We are making the Healing Pylon weaker, as it’s often placed out of line-of-sight or at odd angles and isn’t being destroyed as often as we expect. Captive Sun ignoring barriers is not immediately intuitive, but we are also reducing the projectile size, so blocking or destroying will require more precision. Finally, the Sunstruck effect lasts too long to reasonably avoid the detonation damage threshold.”

All these changes come as Illari is unlocked for competitive play, as new heroes aren’t added into ranked games until a period of time after launch.

For more on Overwatch 2, check out our thoughts on the game’s new story missions.


Ben Affleck Sounds Incredibly Bummed About Valorant Nerfs

Riot Games’ free-to-play tactical hero shooter Valorant nerfed a bunch of characters in its latest update, and actor Ben Affleck doesn’t sound too happy about the tweaks made to one of the game’s most goated characters.

Read More: Valorant Didn’t Just Break My PC, It Broke Me

On August 29, Riot Games dropped patch 7.04, which makes a good number of additions, changes, and updates to the game. The patch introduces a brand-new map named Sunset—that’s supposedly set in the studio’s hometown of L.A.—while also bringing forth a handful of tweaks to an existing map called Breeze that dramatically alters its sightlines. Tucked in the notes, though, are some—dare I say—detrimental changes to quite a few of Valorant’s Agents. One of them, Jett, has been nerfed so hard that even the former Batman isn’t pleased.

“Yeah, then they nerfed Jett,” Affleck said to the character’s voice actress, Shannon Williams, during an appearance at the Valorant Champions Tour, an esports event that took place from August 6-26 in L.A. “That’s the problem.”

What Bruce Wayne is bummed about here is just how weak the South Korean wind assassin Jett has become now that the game’s patch 7.04 is live. Tailwind, a movement ability that propels Jett forward, has a longer startup window and doesn’t travel as far. The projectile Cloudburst, which essentially functions as a smoke grenade, doesn’t obscure vision for nearly as long. Updraft, a movement skill that sends Jett into the air, can only be used once instead of twice. And finally, her ultimate skill Blade Storm, which summons throwing knives, costs eight points where previously it cost seven. In short, Jett’s entire kit has been changed so that all of her abilities take just a little bit longer to execute now.

In the blog post outlining the patch notes, community manager Jo-ellen “Riot Joellen” Aragon said this is because Jett is “often given more reliable power windows and generous tuning than other Duelists and Agents in general.” The Riot Games team felt it necessary to knock the assassin down a peg or two.

“Our goal with these changes is further sharpening Jett as the aggressive, high precision Duelist by increasing the intentionality of her ability usage and power windows,” Aragon wrote. “We want to maintain her unique ability to break through chokes and dash onto site, while reducing her defensive power-holding angles and her ability to reactively undo tactical mistakes with her array of quickly cast abilities. […] We believe these changes align Jett’s overall power level and place in the Tactical Cycle with our other Agents, while maintaining Jett’s unique role and fantasy on the Valorant roster.”

While Jett is regularly placed in the S-tier category across various ranking lists, the Valorant community is both celebrating and condemning the changes to her kit. Redditors are split. Some have asked why Riot Games nerfed Jett so hard; others are glad the team is nerfing Jett into the ground. X (formerly known as Twitter) users are similarly divided, with posts of “RIP JETT” or complaints that she’s still pretty OP. In the end, Ben Affleck isn’t the only one feeling the effects of the nerfs, though, according to Williams’ August 28 Instagram post, the former Dark Knight is actually a KAY/O main. Who knew? I didn’t.

Read More: Elon Musk Booed At Valorant Tournament

Ben Affleck, who is reportedly quite the avid Valorant player, wasn’t the only celebrity to make an appearance at the recent esports tournament. Twitter owner Elon Musk was also there, though he wasn’t exactly welcomed.


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