Starfield’s Controversial Missing PC Feature Already Modded In

A space ship goes into hyper drive.

Image: Bethesda

Starfield is out on PC as part of its Deluxe Edition September 1 early access perk, and players have confirmed that it doesn’t support Nvidia’s DLSS upscaling technology for better resolution and performance. Many had suspected as much when Bethesda announced an exclusive partnership with rival chip maker AMD, but thankfully DLSS support has already been modded into the game.

Buy Starfield: Amazon | Best Buy | GameStop

As IGN noticed, the open-world RPG’s settings menu currently only supports the latest iteration of AMD’s FidelityFX Super Resolution feature, FSR2, meaning players with Intel or Nvidia graphics cards that use different machine learning upscaling algorithms are out of luck. AMD gaming chief Frank Azor wouldn’t confirm if that was a requirement for its partnership with Bethesda, but recently told The Verge the studio could support DLSS if it wanted. “If they want to do DLSS, they have AMD’s full support,” he said.

The good news is that a “Starfield Upscaler” which allows players to replace FSR2 with DLSS or XESS was one of the first mods uploaded to the NexusMods website after the game went live. It’s not bug free and some PC players are still reporting issues getting their preferred upscaling tech to work, but it’s a start and will no doubt continue to get refined in the days ahead.

Bethesda’s exclusive partnership with AMD caused a big controversy when it was announced earlier this summer precisely because of the chip company’s pattern of locking out competitors’ features. The whole point of PC gaming is that it’s supposed to give players freedom to pick and choose their preferred builds, unlike on consoles where fans are locked into the manufacturer’s ecosystem.

Fortunately, the modding community still exists, and DLSS support for Starfield is just the start. If years of Skyrim and Fallout 4 mods are any indication, the sky, or in this case the galaxy, is the limit.

Tears of the Kingdom Director On Missing Sheikah Tech

Hidemaro Fujibayashi, director of The Legend of Zelda: Tears of the Kingdom, finally shed some light on what happened to all the Sheikah technology that was practically ubiquitous in Breath of the Wild but strangely absent in its sequel.

In Breath of the Wild, players discover relics of the Sheikah tribe’s technology littered across Hyrule in the form of towers, weapons, and mechanical enemies. However, in Tears of the Kingdom, practically every trace of Sheikah Technology has disappeared. Even characters like Purah and Robbie, who led research efforts into the tech in BotW, don’t utter a word about its sudden disappearance in TotK. In an interview with The Telegraph, Fujibayashi revealed that the disappearance of Sheikah technology in TotK basically boils down to the tech being a thing of the past that evaporated once its purpose was complete.

“They disappeared after the Calamity was defeated (sealed),” Fujibayashi told The Telegraph. “All of the people of Hyrule also witnessed this, but there is no one who knows the mechanism or reason why they disappeared, and it is considered a mystery. It is believed that since the Calamity disappeared, they also disappeared as their role had been fulfilled.”

Read More: The Legend Of Zelda: Tears Of The Kingdom: The Kotaku Review
Buy The Legend of Zelda: Tears of the Kingdom: Amazon | Best Buy | GameStop

Fujibayashi also went on to explain that Sheikah technology’s sudden disappearance wasn’t an out-of-the-ordinary phenomenon for Hyruleans but an unremarkable occurrence with the many mystifying events that transpire in Hyrule.

“It is, anyway, commonplace for mysterious events and strange phenomena to occur in Hyrule. Thus, people have simply assumed the reason behind the disappearance to likely be related to ancient Sheikah technology and it seems there is no one who has tried to explore the matter further,” Fujibayashi said.

Read More: Zelda: Tears Of The Kingdom Players Are Building Tanks, Planes To Commit War Crimes

Fujibayashi’s explanation about Sheikah tech being largely forgotten makes sense considering Hyruleans in Tears of the Kingdom have plenty of new stuff on their minds, as they need to deal with players constructing bomber jets, Korok torture devices, and statues with flame-spewing dicks thanks to Link’s new Fuse ability. See, you’re probably thinking about Link’s flamethrowing dick statue right now.

Mortal Kombat 1 Switch Patch Adds Missing Mode, Technical Fixes

Two fighters face off in Mortal Kombat 1.

The Switch version of Mortal Kombat 1 released in an absolute state. It’s one of the widest gaps in quality we’ve seen between Nintendo’s device and its console contemporaries. But for better or worse, NetherRealm Studios and the port teams at Shiver Entertainment and Saber Interactive are still supporting it, and making efforts to edge it nearer to justifying its $70 price tag.

The Switch version’s latest patch went live on October 11, and promises some general “visual improvements” to the notably fugly port. But on top of general polish, the patch also brings Invasions, a feature previously missing on Switch, that has been live in Mortal Kombat 1’s other versions since launch on September 19. Invasions’ seasonal events marry the game’s fighting mechanics with a board game mode and RPG mechanics. Each season lasts about six weeks, meaning while the other platforms’ versions of Mortal Kombat 1 are reaching the end of the first season on October 30, the Switch port is getting a late start.

Buy Mortal Kombat 1: Amazon | Best Buy | GameStop

Missing an entire mode wasn’t great, but the Switch port’s biggest issues were technical,both in its graphics and performance. YouTubers, like Madlittlepixel, have taken the updated Switch version for a test ride, and while it’s still a poorer experience on the handheld, there’s less chugging, smoother fights, shorter load times, and fewer crashes.

NetherRealm / Madlittlepixel

The full list of updates reads as follows:

  • Season 1 of Invasions
  • Gameplay balance changes
  • Leaderboards fixes
  • Visual improvements and general bug fixes
  • Performance improvements
  • Stability fixes
  • Localization fixes

Ultimately, a Switch version is never going to reach the heights of the PC, PlayStation 5, or Xbox Series X/S, because this is vastly older and lower-spec tech, but at least there are some notable improvements here. It still feels egregious to charge the same amount of money for a demonstrably worse version of the same game, however. For more on Mortal Kombat 1’s better versions, check out Kotaku’s review.

Payday 3 Devs Apologize Again For Missing Major Update

A Payday 3 heister uses a civilian as a shield.

Image: Starbreeze Studios

Payday 3 devs have extended their apology tour that began back in September, when Starbreeze Studios CEO had to apologize for the state in which the co-op heist game launched. The always-online bank robbery simulator suffered from major server and matchmaking issues that were fixed a little over a week after launch, but the game still needed another major patch to fix some of its remaining major issues (particularly quality-of-life stuff). The team is now apologizing for going radio silent in the absence of said update.

An October 25 post on the official Payday website attempts to “lift the curtains a little” and let players know why the major patch, which was initially promised to arrive in early October and bring with it over 200 improvements, isn’t yet here. “We’ve been quiet over the last few days, and for that we apologize,” it reads. “It’s not easy to communicate when we have not been able to offer any updates on the one big topic that’s on everyone’s mind right now: When are the patches coming to Payday 3?”

Read More: Payday 3 Devs Explain Terrible Matchmaking Issues

The post promises that the team is still working on the upcoming patch, before getting into the true cause of the delay: Starbreeze Studios’ update pipeline.

The reason it has taken so long to get this first patch is very long and complicated, but the short version is that we discovered critical errors with our update pipeline shortly after the game releases. There was a significant risk to player progression being wiped if we didn’t address this and ensure a solid test environment.

The issue is so prominent that the team can’t “consistently deliver patches” in the game’s current state, which means new content has to wait, as well—though the blog does promise that there will be “free content updates for the game before the end of the year.”

Though Payday 3 boasted an impressive 90,000 concurrent players on Steam shortly after its September 18 launch, those players were quickly inundated with the now-infamous double “matchmaking error” screen. Since the game requires players to have an internet connection even if they’re playing solo, the server issues rendered it unplayable for many.

As Kotaku reported on September 25, the cause of the matchmaking issues were twofold: “a technical issue made things bad right out of the gate” but “a faulty update on September 24 by a third-party online services partner broke things all over again.” It’s unclear what is the cause of the current flaw in Payday 3’s update pipeline.

Kotaku reached out to Starbreeze for comment.

 

Proudly powered by WordPress | Theme: Looks Blog by Crimson Themes.