Payday 3 Devs Explain Terrible Matchmaking Issues

Thieves shoot guns inside a bank vault.

Image: Starbreeze Studios

Payday 3‘s matchmaking servers were a mess in its first week. What went wrong? The maker of the game, Starbreeze Studios, blames an “unforeseen error” for the issues, and says it’s looking at ways to make the “always online” multiplayer shooter “less dependent on online services.”

The bank-robbing sim is the latest game to take over Steam alongside console releases, including a day-and-date launch on Xbox Game Pass. The sequel hit almost 90,000 concurrent players on Valve’s digital storefront on September 21, but things have been rocky ever since due to bugs, crashes, and constant server disconnects. Screenshots of the game’s now infamous “matchmaking error matchmaking error” screen began flooding social media. Starbreeze CEO Tobias Sjögren immediately apologized, but problems still persist.

On September 25, the studio put out an official press release to try and explain why the servers for a game that requires players to be connected to the internet at all times in order to play have been such a disaster. It turns out that while a technical issue made things bad right out of the gate, a faulty update on September 24 by a third-party online services partner broke things all over again.

“Matchmaking software encountered an unforeseen error, which made it unable to handle the massive influx of players,” Starbreeze wrote in an announcement today. “The issue caused an unrecoverable situation for Starbreeze’ third-party matchmaking partner. A new version of the matchmaking server software was gradually deployed across all regions leading to improved performance. However, a software update made by the partner during late Sunday again introduced instability to the matchmaking infrastructure. The partner continues to work to improve and stabilize Payday 3‘s online systems.”

The studio said that the matchmaking problems never manifested during the game’s technical betas or “early access” period, and it’s currently working on both short- and long-term fixes. That includes looking at ways to make Payday 3 “less dependent on online services.” It’s not exactly clear what that means, but players have been begging Starbreeze for an offline mode like those offered in past Payday games since the matchmaking issues began. Who knows how feasible that is post-launch, but Sjögren tweeted on Sunday that the team is currently “looking at [the] possibility.”

In the meantime, Payday 3 isn’t out of the woods yet, and it’s already getting slammed in the Steam reviews as you might expect. It currently has a rating of “mostly negative” with just 33 percent positive reviews out of nearly 25,000. “Starbreeze has created an incredible successor to their beloved Payday 2,” reads one. “Too bad you cant play it.”

Payday 3 Matchmaking Finally Fixed, Big Update On The Way

Thieves prepare to matchmake.

Image: Starbreeze Studios

After a terrible launch week riddled with error messages, Payday 3 maker Starbreeze Studios says the matchmaking issues have finally been fixed. The promises come ahead of the heist shooter’s first big patch planned for early October.

“The scheduled maintenance carried out last week has fixed the initial matchmaking issues that occurred during Payday 3’s first few days after launch,” the studo wrote in a new update on its website. “Matchmaking has been stable and has had good performance after the completed maintenance.”

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The studio says that matchmaking infrastructure for distributing players to different servers was updated on September 26, followed by an upgrade on September 29 that added more regional nodes for distribution to “increase the speed of matchmaking and create greater redundancy across all online services.” Anecdotally, it does appear that many of the matchmaking errors players were previoulsy bombarded with have gone away.

But Payday 3‘s widespread problems right out of the gate certainly did the always-online bank robbery sim no favors, casting a shadow over a paid “early access” period and big Xbox Game Pass launch. And even with the server issues mostly addressed, at least for now, players are still clamoring for a bunch of quality-of-life improvements. With any luck, they should be coming soon.

Starbreeze says the early October patch will include over 200 improvements across all platforms, followed by additional waves of new content and fixes in November. The fist paid DLC, “Syntax Error,” is set to arrive sometime over the winter. It remains to be seen whether an offline mode will be one of the new features added to the game in the coming months. The development team had said it was considering the possibility.

“I don’t really need to repeat that this was not the start we wanted,” Tobias Sjögren, CEO of Starbreeze, wrote today. “But at the same time, our business model is a marathon and not a sprint and we will tirelessly continue to build Payday 3 bigger and better to deliver the greatest possible value for our players.”

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