Halo has always been something of a playground, one in which players could find all manner of wild tricks and unintended uses for game mechanics. With Halo Infinite’s latest season introducing some new maps, one of which features a deadly waterfall, new, death-defying shenanigans have surfaced courtesy of legendary Halo stuntman, Mint Blitz.
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Though it wasn’t the first in the series to do so, Halo Infinite’s inclusion of user-deployable equipment allows for more than just pointing and shooting. One of the more versatile items is the Grappleshot: a retractable grapple hook capable of zipping players around the map at high speeds. The Grappleshot allows for swift, death-defying tricks and strats, particularly around areas of maps that usually result in near-instant death. It’s as tactical as it is entertaining and a recent video shows exactly why.
Shared to Twit—sorry, X (…), Halo trickster Mint Blitz discovered an environmental trap on the new map Forest, a waterfall that sends players falling off the map if they get too close. This led to a prime opportunity for Mint Blitz to use the Grappleshot to bait and trap players into falling to their deaths.
Mint Blitz’s scheme: trick opposing players into giving chase near the waterfall, then let the current pull them to their deaths while he yanks himself back up to safety via the Grappleshot. But that’s not the only trick he pulls off.
The Quantum Translocator, a new piece of equipment in Halo Infinite that lets you teleport back to a specified location on a map, Mint Blitz is able to tempt players to follow him into the deadly currents, only to warp back to safety once his opponents have fallen into his trap.
The video is fun to watch, but more than that, it feels like part of a long Halo tradition. After all, finding clever ways to send your opponent to a respawn counter using a combination of environmental hazards and in-game equipment is often what makes Halo such a surprising and playful game.
Call of Duty: Modern Warfare III (2023) will launch on November 10 of this year with an all-new campaign and multiplayer featuring all 16 original maps from the 2009 version of Modern Warfare 2. If that sounds confusing, uh, stay frosty and we’ll break it all down for you.
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The next chapter in the reimagining of Call of Duty: Modern Warfare (which first started with 2019’s Modern Warfare release) was officially revealed on August 17, though we already knew that the game was in development from Sledgehammer Games before the official reveal. Interestingly, this will be the first back-to-back direct sequel in the history of Call of Duty—traditionally the franchise has swapped back-and-forth between developers for releases (a Black Ops game comes out after a Modern Warfare title, etc.).
Today, it was confirmed that MW III willfeature the return of slide canceling and a red-dot mini map to help locate players who are actively shooting in multiplayer matches, but we know a whole lot more than that—including a new style of play for campaigns and the return of zombies. Check out the gameplay reveal trailer below:
Call of Duty
Call of Duty: Modern Warfare III will feature “Open Combat Missions”
Perhaps the most interesting bit of info from the Call of Duty blog update today is the inclusion of what are referred to as “Open Combat Missions.” These will exist alongside the more cinematic missions of the new campaign (which picks up directly from the events of 2022’s Modern Warfare II) and is described as such:
Open Combat Missions (OCMs) are an exciting innovation to the Call of Duty Campaign. Not only do these complement the cinematic missions you’ve come to expect, but they also provide you with numerous additional choices regarding your methods of mission completion. For example, if you prefer to use stealth techniques, you may wish to undertake an OCM with a lights-out approach, using night-vision goggles and suppressed weapons and complete your objectives without your adversaries knowing you were even there. However, if loud explosions and reckless abandon are part of your repertoire, strap extra armor plates onto your torso and hit those targets head-on!
In Kotaku’s impressions of last year’s Call of Duty campaign, one of Clarie Jackson’s biggest criticisms was that, despite a solid core shooting experience, the missions were far too constricted, far too often. A choice of tactics and more open-ended environments sounds promising indeed.
Modern Warfare III’s events will pick up right where Modern Warfare II left off, and yes, Vladimir Makarov (a franchise “big bad”) is returning.
But that’s not all. On the multiplayer side of things, Modern Warfare III is slated to bring back a more familiar, classic style of play.
Slide canceling, red dot mini map, and more
Call of Duty: Modern Warfare III will feature far more classic movement mechanics than what the series has seen in recent releases:
Map voting returns, allowing players greater autonomy over their multiplayer matches.
Classic minimap behavior, with red dots indicating when an enemy is firing an unsuppressed weapon.
All chosen perks are available at the start of each match.
The covert sneakers perk allows for silent movement (assuming you’ve chosen the correct footwear).
Core multiplayer health is increased to 150, lengthening the Time-to-Kill (TTK). Hardcore mode is not affected.
You can cancel slide animations (i.e., “slide cancel”), but slide canceling does not reset tactical sprint.
You can cancel partial reloads during an animation (i.e., “reload cancel”) to immediately return fire.
Mantling is faster, and you can mantle while sprinting.
You can fire during and immediately after sliding.
Tactical sprint durations are increased (the exact duration depends on the weapon being used).
Tactical sprint recharges while sprinting.
Modern Warfare II (2022) weapons and Modern Warfare 2 (2009) maps
If you’ve grown attached to your arsenal in Modern Warfare II’s multiplayer, fear not. The announcement revealed that Modern Warfare III’s multiplayer will grant you access to every gun you’ve earned in MWII. And if you’re feeling nostalgic, even better—all of MW2 (2009)’s maps are getting a reimagining for this new multiplayer release.
Though the game will feature some classic mechanics, Modern Warfare III is also aiming for something new with “tac-stance,” a gameplay feature that is described in the blog post as such:
The operator unshoulders the weapon and holds it in a canted firing position.
You can toggle in and out of Tac-Stance dynamically while aiming down sights.
Tac-Stance trades precise accuracy for improved mobility and handling.
Some spread to your firing will occur, best described as a middle ground between full ADS and hipfire.
It is designed to be used in aggressive, close-quarter combat situations.
By default, you fire in Tac-Stance while Sliding.
Modern Warfare III will also see a new 3v3v3 competitive multiplayer mode called “Cutthroat,” in addition to some classic modes, as well.
The latest Call of Duty game will launch onNovember 10 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC (on both Battle.net and Steam).
Bethesda is (or was) reportedly working on remasters for Fallout 3 and The Elder Scrolls IV: Oblivion, according to a document released as part of a massive Microsoft leak. A bevy of partially redacted/confidential emails and documents that were a part of the FTC case against the monolithic game company were posted online in the wee hours of the morning on September 19, with their contents containing info on a new Xbox Series X console, Xbox head Phil Spencer’s dreams to buy Nintendo, and a version of Bethesda’s release roadmap.
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Bethesda game release plan leaks
Microsoft bought the Starfield publisher for $7.5 billion back in March 2021, spawning years of conversation and controversy, with the former facing (and eventually winning) an FTC case raised when it attempted to gobble up Activision Blizzard, too. Now, court documents related to that case have leaked, and those documents included what appears to be an older ZeniMax (Bethesda’s parent company) roadmap—it lists Starfield as releasing in 2021 when it only just dropped in September of this year. In a PDF reviewed by Kotaku, the “title release schedule” also lists Project Hibiki (which eventually became Hi-Fi Rush) as a 2021 release, but the game actually released in January 2023.
ZeniMax’s 2021 slate was also meant to include the maligned FPS Redfall (which came out this year), Fallout 76 expansion Fallout Worlds (which went live in 2021), and Ghostwire: Tokyo (which debuted in the spring of 2022). So, it appears that this entire release schedule was shifted by a year or two in either direction, with massive titles like Starfield getting pushed back.
The leaked document suggested that 2022 would include the upcoming Indiana Jones game, some Starfield DLC, and an as-yet-unannounced remaster of The Elder Scrolls IV: Oblivion. Following the aforementioned logic, we could potentially see all three of those things by 2024, if Bethesda stays on course. According to the chart, 2023 was meant to include a new Doom game (called Doom Year Zero), an Elder Scrolls Online expansion, and two unnamed projects code-named Kestrel and Platinum.
The road map continues into 2024, which has the most titles listed out of all the years in the chart. It includes The Elder Scrolls VI, which we know isn’t coming until 2026 (and not at all for PlayStation); an expansion for Project Kestrel; DLC for Doom Year Zero; a “licensed IP game;” a Ghostwire: Tokyo sequel; Dishonored 3; and a remaster of Fallout 3. A Dishonored sequel is great news for fans of the Arkane series, as is news that Ghostwire: Tokyo appears to be getting a sequel, as well.
Though this document clearly lays out Bethesda’s plans for the future, game development changes all the time, so it’s unclear if all of these games are still planned or are in the works. Kotaku reached out to Bethesda for comment. At the time of writing, it appears that the original links to the Northern District Court of California documents have been removed, but PDFs are still circulating.
Remedy’s action-horror cult hitAlan Wake was first released back in 2010. Later this month, after 13 years, Alan Wake 2 is finally launching. And to help folks remember what happened in the first game over a decade ago, Remedy and Epic have partnered up to create a short, playable recap inside Fortnite.
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The original Alan Wake might not have been a sales juggernaut when it first hit shelves in 2010, but it quickly developed a cult following and gained heaps of praise from critics. While we did end up getting a side-story/spin-off thing in 2012—a smaller digital-only game known as Alan Wake’s American Nightmare—a true sequel seemed unlikely. In 2013,Alan Wake creator Sam Lake even apologized to fans for the fact that a sequel wasn’t happening. But things change, and on October 27 fans will get the long-awaited sequel. And in case you need a quick recap on what happened, Alan Wake 2 publisher Epic has a Fortnite map for you.
Epic / Remedy
Alan Wake: Flashback, out now, is a short Fortnite world that condenses the events of the first game into a level that will take most players about 20 to 25 minutes to complete. This isn’t a full remake of the original 2010 classic or a complete retelling of that first game’s events. Instead, it’s an elaborate “Previously On” type of experience.
Here’s the island code to play Alan Wake: Flashback in Fortnite: 3426-5561-3374
A cool idea, but you should still play Alan Wake
I played throughFlashback earlier today as Leon S. Kennedy from Resident Evil 4, which made the whole experience a bit weird. The map was built by Epic with help from developers Spiral House and Zen Creative. In Flashbackyou explore moments from the game and use your flashlight to clear dark areas and obstacles.
The Alan Wake: Flashback map ports over assets from the first game into Fortnite to re-tell the most important moments from the 2010 original. Oddly, this new Fortnite experience doesn’t seem to contain the events of Alan Wake’s DLC episodes or the American Nightmare spin-off, though it does reference them slightly.
While I think the idea of a playable recap of a game is neat and I enjoyed this short, creepy trip down memory lane, I’d still recommend folks just play Alan Wake before the sequel. And play American Nightmare, too. It’s cool. But if you can’t do that for whatever reason, this is a solid way to get caught up on Alan Wake lore before Alan Wake 2 launches (digitally only) on October 27 on PS5, Xbox Series X/S, and Windows PC.