Assassin’s Creed Haptic Shirt Lets You Feel Getting Stabbed

The OWO Haptic Gaming System Assassin's Creed Mirage edition is shown next to a render of Basim.

Image: OWO / Ubisoft

Technology has not quite caught up to the Animus virtual reality tech of the Assassin’s Creed series that lets people experience the violent history of the franchise, but Ubisoft is trying to emulate the idea with a haptic feedback…shirt? It will make you feel “sensations” similar to the ones Assassin’s Creed: Mirage protagonist Basim will have when the game launches on October 12.

The OWO Haptic Gaming System is a teched-out shirt used in some VR setups to give players some physical feedback on their bodies that coincide with actions in a game. While Assassin’s Creed: Mirage isn’t a VR game, Ubisoft is partnering with the manufacturer to make an Assassin’s Creed-branded shirt that has the game’s logo and will be implementing haptic functionality with the game on all systems. According to the OWO website, the haptic feedback in the shirt will let you “feel your precise movements when you take down your targets.”


On the flip side, it sounds like you’ll “feel the consequences” of incoming attacks, as well. So I guess if you want the vibrated approximation of getting stabbed with a sword, this is for you.

As of this writing, the Assassin’s Creed version is not available to order, but the standard edition will run you 499€ (approximately $560 USD), and won’t show up for three months after you order it. It remains to be seen if the Assassin’s Creed shirt will cost more or less than the original version.

Assassin’s Creed: Mirage is coming to PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, and is scaling things down after games like Valhalla and Odyssey made a pretty strong pivot to open-world RPG. From the sound of it, Ubisoft is dumping a lot of resources back into the franchise, with over 800 developers shifting focus to it earlier this year.

Baldur’s Gate 3 Update Lets You Change Your Appearance

The Baldur's Gate 3 character creator shows a player choosing their race.

Screenshot: Larian Studios / Kotaku

Baldur’s Gate 3’s character creator is expansive, but sometimes you spend hours in there and still wish you could change things when you get into the game itself and see your hero in motion. Up to this point, Larian Studios has locked your appearance in after you hit confirm in the character creator, but with Patch 3, the game will finally let you change some, but not all, aspects of your character’s appearance.

The patch, which is set to go live tomorrow, September 22, adds the Magic Mirror to your camp. This tool lets you change your character’s face, voice, and pronouns, but doesn’t allow you to change your race or body type. So if you were playing a shorter Human and wanted to be a taller Dragonborn, that goes beyond the scope of the Magic Mirror’s ability. Short kings must stay short kings, and it also makes sense that you wouldn’t be able to change your race, given how much that factors into your character’s place in the world and their relationships to other people. You also can’t use this with any of the Origin characters/party members. Which is fine, because why mess with perfection (Karlach)?

Larian’s character creation tool is pretty extensive, and myself and other players have spent hours in it before starting the game proper. Honestly, putting a magical portal to go back to it right inside your camp is like putting cheese on a mouse trap. But I know there are some folks who have been holding off on playing the game further until Larian added this feature, so hopefully they’ll be able to fine-tune their characters to their liking and get back to getting the tadpole out of their head.

For more on Baldur’s Gate 3, check out Kotaku’s review.

Modern Warfare 3 Lets You Kill Opponents With Weed

Activison Blizzard’s Call of Duty: Modern Warfare III multiplayer, out worldwide on November 10, apparently lets you murder people with marijuana. The detail was revealed in the Entertainment Software Rating Board’s decision summary for marking the first-person shooter as “mature,” and it seems like the natural evolution to smoke rings.

“The game includes a finishing move in which marijuana smoke from a bong can be forced into an opponent’s face,” the ESRB plainly states. “Badges/banners and character outfits also depict cannabis and/or smoking figures.”

From this limited description, I’d say MWIII isn’t attempting any commentary on the world’s anxious relationship to drugs, nor trying to suggest that smoking kills (though, as a finishing move, or one of the series’ complicated kill animations, it literally does). The finisher the ESRB details sounds like the Blowin’ Smoke kill from Warzone, in which players flex on their opponents by breathing a smoke cloud into their faces, except this one is less death by way of secondhand smoke and more “RIP to you after that bong rip.” The point is, I think, that smoking looks sick sometimes, especially if you’re a 17-year-old playing CoD.

Other reasons for the ESRB’s “M” rating (a Call of Duty game hasn’t been approved for teens since Call of Duty 3 in 2006) sound like more all-purpose CoD stuff, including “large explosions, screams of pain, and blood-splatter effects.” There are, of course, “terrorists (dressed as police officers and paramedics),” the ESRB writes, “shooting/killing fleeing civilians inside a stadium concourse; airline passengers getting shot on a plane; prisoners shot inside a cell.”

The game’s recently revealed Zombie mode—the beloved, macabre mode’s first time in a Modern Warfare game—also often results “in decapitation and/or dismemberment; large blood-splatter effects accompany these sequences.” The game will also reanimate every original Modern Warfare II multiplayer map, though those are less grounds for the ESRB’s concern.

In any case, you can watch all these mature video game qualities play out when Modern Warfare III releases on consoles and PC in November.

Pre-order Call of Duty: Modern Warfare III: Amazon | Best Buy | GameStop

Update 09/21/2023 at 1:30 p.m. EST: Replaced references to Treyarch with multiplayer developer Sledgehammer Games; removed “open-world” as a descriptor for MWIII.

Mortal Kombat 1 Lets You Perform A Ridiculous 89-Hit Combo

Pro Mortal Kombat player Jarrad Gooden, or NinjaKilla212, demonstrated how absurd Mortal Kombat 1 combos can get by throwing demon warrior Baraka for nearly a full minute. Though the game was only just globally released on September 19, Gooden represents a committed number of players already trying to find the most extreme ways to play. In this case, Gooden was successful, and the clip he posted to Twitter on September 27 freaked everyone else out.

“Your opponent hits you with this in a tournament,” he wrote, “what you doing?”

“Dude 89 hits,” says one popular reply, “I’m def quitting and smacking him with the controller.”

Buy Mortal Kombat 1: Amazon | Best Buy | GameStop

“This is actually busted,” says another. “Not because of damage. But because of how long the combo is. The round is gonna be over by the time I touch the ground.”

Fighting games like MK have always allowed for torturously long, or even infinite combos, but Gooden’s post is a stunningly spooky reminder of what you can actually do in them.

Gooden uses wicked sorcerer Shang Tsung, who alternates between his older and younger selves, to his fullest capacity, pulling blazing Ground Skulls up from stone and launching them at Baraka’s folded body. Repeatedly, Baraka flops into the air, groaning at the juggling loop he’s stuck in. To keep it going, Gooden uses Scorpion as a Kameo assistant (extra fighters you can choose in character select) a few times, letting the assassin breathe flames onto Baraka. This move launches the warrior higher and higher into the air, extending the time Gooden is able to keep knocking him back with the same upward-movement attack.

Read More: Mortal Kombat 1: The Kotaku Review

It looks impressive, and it’s a little embarrassing for Baraka. But if you find yourself on the receiving end of such a combo, try not to despair. As evidenced in the clip, MK1’s damage scaling prevents Gooden from delivering match-ending pain—when he finally gives up on his Ground Skulls, Baraka is down only 45 percent health—and, if Baraka had used MK1’s Combo Breaker ability, he could have prevented the bulk of the damage anyway. That’s the important part of a clip like Gooden’s, it shows you what’s possible.

MK1 won’t “reinvent the blood-soaked wheel,” Kotaku staffer Zack Zweizen writes in his review, but fans and series newcomers both agree that it reliably provides gore and an at least passable storyline. You can currently play it on PS5, Xbox Series X/S, Nintendo Switch, and PC.


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