A new game content rating out of South Korea for Red Dead Redemption has fans speculating that a remaster, remake or port of the popular open-world western is coming sooner than later. However, Rockstar has yet to confirm what this rating means or if, after all these years, Red Dead Redemption will finally be coming out on PC.
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Originally released in 2010, Red Dead Redemption won numerous game of the year awards and sold incredibly well across Xbox 360 and PS3. In the years since, Rockstar’s open-world game has continued to be popular, spawning a zombie-themed DLC expansion and eventually getting a bigger, better prequel/sequel in the form of Red Dead Redemption II. However, while nearly every major Rockstar game has been released on PC, including RDR2, the original western starring John Martson has never made the leap to any other platforms beyond those original console releases. However, after rumors and reports, it seems that Red Dead Redemption might finally escape the old consoles it’s been trapped on for over a decade.
As spotted by Gematsu, on June 15 the Game Rating and Administration Committee of South Korea (GRAC) posted a new rating for Red Dead Redemption. The previous versions of the game, including the Undead Nightmare DLC release, were already rated by the GRAC, so this appears to be a new product that has recently been rated. According to the rating page, the game was submitted by Take-Two Interactive, the parent company of Rockstar Games.
Kotaku has contacted Rockstar Games to inquire about the rating.
While this Korean video game content rating isn’t a direct confirmation that Red Dead Redemption is getting a remake or remaster, or even getting ported to more platforms, in the past similar ratings have popped up on the GRAC’s site ahead of official announcements.
For example, before the official announcement of the Grand Theft Auto trilogy remasters, ratings for the games were posted by the GRAC.
The history of Red Dead Redemption (not) coming to PC
Previously, we reported that a Red Dead Redemption remaster or remake was in the works before the release of the poorly received GTA Trilogy collection. Afterward, sources told me that the RDR remaster project had been shelved.
However, I understand from my sources that Rockstar knows there is an “overwhelming demand” for the original Red Dead Redemption to return. And while previous plans have changed as Rockstar focuses on Grand Theft Auto 6, it’s very possible that the demand for an RDR remaster was too large to ignore, and work on it resumed at some point in the past year.
What this new, potential RDR project could be—a full remake? A simple port? A newly remastered version?—is still unknown. However, based on past Korean ratings leaks, it’s likely we won’t have to wait too long to learn more about whatever this new RDR project might be.
Megalithic game-thing Roblox doesn’t exactly have the best of reputations. Accusations of exploitation of children’s labor are hardly a good look, and this week also saw staff reporting that there has been little effort to address the lack of diversity at the studio. On top of all that, today it’s been revealed that a data leak from the company saw 4,000 developers’ personal, identifiable information go public.
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As reported by PC Gamer, the list of names, email addresses, dates of birth, and physical addresses contains information on those who attended the Roblox Developer Conferences between 2017 and 2020. That’s the kind of information you can use to steal an identity. Oh, and it also included their t-shirt sizes.
The leak itself dates back to December 2020, but it remained unnoticed and unreported until this week. Troy Hunt, the creator of the Have I Been Pwned website that allows people to search to see if their details have been part of a leak, tweeted asking if anyone else had seen people discussing the situation, bringing it to wider attention.
According to Have I Been Pwned, the leak was posted in “niche communities” in 2021, but despite this, Roblox did not let anyone know it had happened, least of all those affected. It then went far more public this week.
In a statement given to PC Gamer, a Roblox representative acknowledged the “third-party security issue,” describing the leak as “unauthorized access to limited personal information of a subset of our creator community.” These are astoundingly diminishing terms for what is clearly incredibly detailed information about 3,943 individuals. But it’s fine because the company “engaged independent experts to support the investigation led by our information security team,” and add it will “continue to be vigilant in monitoring and vetting the cyber security posture of Roblox and our third-party vendors.” The company also said it contacted those affected to “communicate the next steps we are taking to support them.”
Given the lack of information on the investigation, its pledge to “continue to be vigilant” doesn’t currently hold an enormous amount of promise. We’ve contacted Roblox to ask why such data was being stored in this way and for more details on how it intends to support those affected. According to PCG and Troy Hunt, many received “a sorry email,” while others were offered “a year of identity protection.” Which, you know, doesn’t seem quite enough.
This all happens in the same week that Bloomberg reports staff are increasingly frustrated at Roblox’s failure to address woeful diversity within the company, with incredibly few women in senior positions. The company also told Bloomberg it has “no targets around hiring or promoting diverse employees.”
Plus, it’s important to never forget that the wider Roblox environment is deeply troubling for parents of the young children to whom the software is pitched, as exquisitely chronicled by People Make Games. Seriously, don’t let your kids near it if you haven’t watched this, or its follow-up:
The PlayStation 5 is absolutely killing it right now. Record-breaking hardware sales? Check. A steady stream of popular and critically praised exclusives? Check. Customizable faceplates? Check, check, check. So of course it’s gearing up to release one of the most absurd handhelds ever to reach the manufacturing assembly line. Project Q, its recently revealed remote play handheld, has leaked out in the wild and it looks and functions exactly like you’d expect a DualSense controller with an 8-inch screen on it to.
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Leaked footage of the device in action was shared online over the weekend by tech enthusiast account Zuby. Short videos and a few photos revealed what appeared to be an Android-based operating system as well as an inside view of some of its internals. But the thing I can’t get over is just how funny it looks. Project Q really is just a DualSense split in two with an LCD tablet grafted onto it. It’s 2023 and Sony, at the height of its gaming prowess, decided to make its own Wii U gamepad.
An endless barrage of memes made this exact point when Sony officially unveiled the PS5 accessory in a throwaway segment right before Spider-Man 2 took the stage at its May showcase. But actually seeing the thing in someone’s hands as they flick between home screen icons is like the difference between seeing the juicy 8-ounce sirloin on the Applebee’s menu and watching someone pick at it on their plate in a TikTok video (as many have noted, the final layer of UI is likely to be more PlayStation-ized by release).
Look, I love handhelds, and I’m excited to see what Project Q can offer. Can I stream Final Fantasy VII Rebirth at 60fps uninterrupted while in bed? Can I do that for under $300? Or more preferably, just north of $200? If so, I’m on board, no matter how silly the device itself seems, or how niche the market for it is. It’s not like I’ll actually be able to leave the house with it anyway, given the reported 3-4 hour battery life and generally terrible state of WiFi and mobile internet in the U.S.
Sony has said the device will launch later this year, though gaming insider Tom Henderson has pointed to November 2023 as the more specific target. Just in time for the “All I Want for Xmas is A Project Q” redux.
A new image of what appears to be the entire character roster for upcoming fighter Nickelodeon All-Star Brawl 2 has seemingly leaked online, giving players a huge look at who else will be fighting alongside Garfield and SpongeBob SquarePants.
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Announced on July 27, All-Star Brawl 2 is the follow-up to the original Nickelodeon All-Star Brawl released back in 2021. That game built up a lot of hype before launch, but once out it garnered mixed reactions. Many loved its tight, Smash Bros.-like gameplay, but it also got criticized for feeling low-budget. Another problem players had with it was the fact that some popular Nickelodeon characters were missing. The newly leaked art for All-Star Brawl 2 seems to indicate some of those fan favorites are showing up for round two, but also that some past fighters won’t be returning.
Screenshot: Game Mill / Nickelodeon
On August 1, an image of what appears to be the full splash art for All-Star Brawl 2 began spreading across Reddit, Twitter, and the ResetEra forum. The origins of the image seem to trace back to an Amazon listing that was quickly deleted, but not fast enough apparently.
Kotaku has reached out to Game Mill and Fair Play Labs about the leaked image, but received no comment.
All-Star Brawl 2’s potential new characters
Looking at the artwork, we can spot nine new characters who weren’t seen in the game’s first trailer and who are yet to be confirmed by the game’s developers or publisher.
Azula from Avatar: The Last Airbender
Gerald from Hey Arnold
Plankton from SpongeBob SquarePants
Grandma Gertie from Hey Arnold
Ember from Danny Phantom
Norbert and Daggett from Angry Beavers
El Tigre from El Tigre: The Adventures of Manny Rivera
The supposedly leaked artwork—which remember, hasn’t been confirmed by the devs yet—also includes five characters we saw in the game’s first trailer and screenshots:
Donatello from Teenage Mutant Ninja Turtles
Raphael from Teenage Mutant Ninja Turtles
Jimmy Neutron from Jimmy Neutron
Squidward from SpongeBob SquarePants
Vlad Plasmius from Danny Phantom
Finally, the artwork shows 14 characters who first appeared in the original All-Star Brawl and who appear to be returning for the upcoming sequel.
Aang from Avatar: The Last Airbender
April O’Neil from Teenage Mutant Ninja Turtles
Danny Phantom from Danny Phantom
Garfield from Garfield
Jenny from My Life as a Teenage Robot
Korra from The Legend of Korra
Lucy Loud from The Loud House
Nigel Thornberry from The Wild Thornberrys
Patrick from SpongeBob SquarePants
Ren and Stimpy from The Ren & Stimpy Show
Reptar from Rugrats
Rocko from Rocko’s Modern Life
SpongeBob from SpongeBob SquarePants
Zim from Invader Zim
The All-Star Brawl characters who might have been cut
If you’ve played the first game, this might be the point where you start going “Wait a minute, does that mean [Insert Character Here] has been cut from the sequel?” And the answer is…maybe!
According to Fair Play Labs studio director Diego Rodriguez in an interview with Polygon, not everyone is coming back for All-Star Brawl 2. Rodriguez called the decision on who will and who won’t return “probably one of the hardest” the team had to make.
“A lot of thought came into it,” said Rodriguez. “We looked a lot at the reaction on the roster of the first game, what were the more requested characters by the community, and also what we can achieve with the vast list of amazing Nick characters, and of course, we had Nick input as well. Just wait a bit and you will know who made it and who didn’t!”
Based on the leaked image, these are the characters who possibly haven’t made the cut for the sequel:
CatDog from CatDog
Helga from Hey Arnold!
Hugh Neutron from Jimmy Neutron
Leonardo from Teenage Mutant Ninja Turtles
Michelangelo from Teenage Mutant Ninja Turtles
Oblina from Aaahh!!! Real Monsters
Powdered Toast Man from The Ren & Stimpy Show
Sandy from SpongeBob SquarePants
Shredder from Teenage Mutant Ninja Turtles
Toph from Avatar: The Last Airbender
Lincoln Loud from The Loud House
But wait, before you get out your pitchforks and start yelling at people on Twitter or whatever Elon Musk is calling it this week, let’s keep a few things in mind. One, it’s possible the leaked artwork doesn’t show every character in the game. When a similar piece of splash art leaked ahead of the first game’s launch, it didn’t include Nigel, who was added later. Secondly, dedicated fans have combed through all the screenshots and released videos and discovered some evidence that some of these characters (or at least their stages) will return in the sequel.
Really, until the developers confirm who is in the game and who isn’t, we won’t know for sure. But all you CatDog fans out there, be prepared for some heartache when Nickelodeon All-Star Brawl 2 launches later this year.
Starfield releases in just a few days, so naturally fans are spending the remaining hours picking apart every new leak. After copies of the game got into some players’ hands early, a steady trickle of screenshots, video clips, and first-hand accounts has people debating whether Starfield is keeping its promises before the game’s even out, and it’s absolute chaos.
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It all began with an apparent leak on a Chinese forum that suggested Starfield will cut players off if they try to explore too far in any one direction after landing on a new planet. A screenshot showed a pop-up message telling the player “Boundary reached, open the map to explore another region or return to your ship.” Another seeming leak was posted on YouTube before it was removed following a copyright strike from Bethesda. It showed a 10-minute time lapse of a player walking through a desert until they eventually hit a similar “boundary” break.
Rumor spread fast of “invisible walls” that keep players from seamlessly exploring a planet’s surface indefinitely like in No Man’s Sky. Fans immediately started to debate the accuracy and merits of the leaks. Were they fake? Perhaps the boundary warnings were only for early sections and didn’t apply to the rest of the game?
“This is actually not entirely accurate,” tweetedWindows Central co-managing editor Jez Corden, who is currently playing the game, in response to the invisible wall discourse. “Can’t say more than that really. Wait for the review embargo to lift.” Forbes contributor Paul Tassi cautioned players with a similarly vague response. “Nobody knows what they’re talking about,” he tweeted. A Bethesda marketing rep later reminded reviewers with early access to the game to stop talking about it.
The alleged invisible boundary leak might not have sparked so much discussion if Bethesda head of publishing, Pete Hines, hadn’t implied a week ago that planetary exploration would be endless. “When I land on a planet…will I be able to explore that whole entire planet?” asked one fan on August 21. “Yup, if you want. Walk on, brave explorer,” Hines responded. “Starfield lead confirms full planetary exploration is possible after you’ve landed,” read the ensuing GamesRadar headline.
Some fans were disappointed this might not actually be the case and claimed to feel misled. Subsequent leaked footage appears to show that planet maps are made up of specific regions that you choose between before landing and exploring on foot. Other members in the pre-release Starfield community remain completely unphased. “This is such a non fucking issue, I don’t understand why people are so upset,” wrote one player on the Gaming Leaks and Rumors subreddit.
A number of players have pointed out that 40 minutes to reach the edge, if that is indeed the case, is already bigger than the entire Fallout 4 map, which only takes 35 minutes to reach the end of when starting from the center. Who needs hundreds of planets that function as endless treadmills continually populating the space in front of you with new randomly generated foliage, rocks, and monsters?
Starfield players, apparently. Or at least the few of them who hoped Bethesda’s first open-world RPG in eight years would be perfect, boundless, and completely unexpected. “The Cracks are starting to show,” reads one of the latest threads posted on the Starfield Steam discussion page as if predicting the world-historical fall of liberal democracy in the West. The first bullet point is about how, based on initial leaks at least, players can’t climb ladders without hitting a loading screen. The machines cooking up virtual fantasies in The Matrix would never.
I can’t remember the last time expectations felt this high for a new blockbuster. It doesn’t help that Bethesda keeps breathlessly touting the game’s massive size and scope, and the fact that you can apparently play for over 100 hours before even really getting started. Or that Xbox Series X/S owners are desperate for a Game of the Year contender on the level of God of War Ragnarök or The Legend of Zelda: Tears of the Kingdom—anything to wash away the taste of Redfall really. I hope Starfield is good. I’m fairly confident it won’t be a disaster. I’m also 100 percent positive it won’t be as good as the perfect game some fans have spent the last five years turning Starfield into in their heads.
Starfield was supposed to be Microsoft’s biggest release of 2022. When it ended up getting delayed, the company looked into striking deals with third-party publishers like Electronic Arts and Ubisoft for major blockbusters it could bring to Game Pass day-and-date to fill the gap. A new internal email exchange leaked from the Federal Trade Commission trial earlier this year shows exactly how much Microsoft thought those deals might be worth, giving us our best sense yet of what it costs to secure blockbusters like Star Wars Jedi: Survivor and Grand Theft Auto V on the Netflix-like subscription service.
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“This is really a disaster sistuation for us given all we’ve invested in content across studios at our GP content fund,” Phil Spencer wrote to fellow Xbox exectuives in a May 7 email. He was referring to Bethesda’s open world sci-fi RPG Starfield, whose delay at the time threatened to leave a 16-month hole in the Xbox first-party exclusive release calendar just two years into the Xbox Series X/S’s life-cycles.
Sarah Bond, Microsoft’s VP of gaming business development, responded to the discussion later in the month with a breakdown of major third-party games expected to arrive throughout 2022 and early 2023 that could make a big splash on Game Pass. Those included everything from Lego Star Wars: The Skywalker Saga to Suicide Squad: Kill the Justice League, including an analysis of how many hours each game was likely to be played on Game Pass, how much it would cost to get the game on the service, and whether the publisher who owned it would be likely to make a deal.
Here’s the full list of estimates:
Lego Star Wars: $35 million
Dying Light 2: $50 million
Cities: Skylines 2: unknown
Red Dead Redemption 2: $5 million per month
Dragon Ball: The Breakers: $20 million
Just Dance: $5 million
Return to Monkey Island: $5 million
Wreckfest 2: $10-$14 million
Baldur’s Gate 3: $5 million
Gotham Knights: $50 million
Assassin’s Creed Mirage: $100 million
Suicide Squad: $250 million
Star Wars Jedi: Survivor: $300 million
Mortal Kombat 1: $250 million
Grand Theft Auto V: $12-$15 million per month
Blood Runner: $5 million
Net Crisis Glitch Busters: $5 million
The estimates vary wildly depending on the size of the release as well as whether it would be day-and-date on the service. Notably, some games like Assassin’s Creed Mirage and Suicide Squad ended up getting delayed (the latter still doesn’t have a new release date). It’s also funny to see Baldur’s Gate 3, one of the biggest games of 2023, low-balled at just $5 million (it’s out on PlayStation 5 now but delayed on Xbox due to issues with the Series S version).
Bond also notes that games like Suicide Squad and Mortal Kombat were unlikely to come to Game Pass due to corporate tumult at Warner Bros. following the merger with Discovery. Star Wars Jedi: Survivor also appeared to be off the table. Gotham Knights and Assassin’s Creed Mirage were considered much more viable and cost-effective deals. And indeed, while not day-and-date, Lego Star Wars did end up coming to Game Pass on December 1 of last year. Today, Microsoft officially announced Gotham Knights is arriving as well.
Companies like Activision (soon to be acquired by Microsoft) and Sony have been critical of day-and-date deals with subscription services, claiming it devalues games sold for $70. The PS5-maker has specificaly said it won’t bring blockbusters like Spider-Man 2 to its competitor, PS Plus, until years later to avoid cannibalizing sales, arguing that the economics aren’t sustainable for high-quality first-party exclusives. Microsoft has disagreed, promoting services like Game Pass as a way to introduce games to bigger audiences and claiming that it actually increases how much subscribers spend on the platform.
Spencer’s email exchange with Bond ends on a note about what ended up being the biggest game of 2022. “Another option with the hit factor around Elden Ring is to try to get all of the Dark Souls games and make a push with [FromSoftware] and an Elden Ring upsell,” Spencer wrote. “Like that one,” Bond wrote back. “Will do.” It’s not clear if Microsoft is still pursuing that deal.
This week brought us a wonderful treasure trove of leaks from deep inside the highest echelons of Microsoft’s Xbox division, accidentally shared online as a result of the company’s legal battle with the Federal Trade Commission over its now-greenlit Activision acquisition. These confidential emails, slides, and images of potential new products from the Xbox manufacturer reveal the inner workings of Microsoft’s gaming division, as well as whispers of some possible new games from Bethesda.
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The leaks happened courtesy of Microsoft itself, as it provided these sensitive documents to the court via a publicly accessible link. Yesterday Microsoft Gaming CEO Phil Spencer reacted to the leaks, saying that it “was hard to see our team’s work shared in this way.”
Microsoft considered buying Nintendo
In the leaked emails, Phil Spencer and Microsoft personnel discussed a possible acquisition of Nintendo.
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“At some point,” Spencer wrote, “getting Nintendo would be a career moment.” He speculated that the Japanese games giant could become more open to acquisition offers in the future due to changing pressures on its board of directors. “It’s just taking a long time for Nintendo to realize that their future exists off of their own hardware,” he wrote. “A long time… 🙂
The emails also reveal that Microsoft thought about purchasing Valve and Warner Bros. Games.
Bethesda might be working on an Oblivion remaster
Because I decided to flip my Xbox 360 from vertical to horizontal while it was running Oblivion, my adventuring in Tamriel was cut short via a huge circular scratch on the disc that no amount of toothpaste could remedy. Maybe I’ll get another chance; while it’s still up in the air, the 2006 Elder Scrolls adventure might get a fancy new remaster in which I could make up for those lost years.
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Bethesda’s roadmap was among the many recently released Xbox documents. It includes a sequel to Ghostwire: Tokyo, a Dishonored 3, and remasters of Fallout 3 and The Elder Scrolls IV: Oblivion. Also, don’t expect The Elder Scrolls VI for quite a while.
Spencer: AAA game publishers lost their mojo
Phil Spencer stated that “AAA publishers were slow to react to [the disruption]” of digital storefronts like Steam and the shops built into Xbox and PlayStation.
In a leaked email, Spencer wrote that third-party publishers were unable to replicate the “dominance” they established back in the days of video game retail. After losing their advantage of highly exclusive access to consumers in brick and mortar stores, they “have not found a way to effectively cross promote, they have not found a way to build publisher brands that drive consumer affinity (the way Disney has in video).”
He noted that instead they’ve adopted a strategy of making huge bets on highly expensive prestige projects, relying on those risky, all-in bets to establish and maintain publisher brands. He concluded that “the role of a AAA publisher has changed and become less important in today’s gaming industry.”
Microsoft expected a Red Dead Redemption 2 next-gen refresh
Microsoft seemed to have anticipated an Xbox Series X/S port of Red Dead Redemption 2 in 2022. This, of course, didn’t happen.
Read More:Xbox Expected A Red Dead Redemption 2 Next-Gen Update, Wanted It On Game Pass
Three-quarters of Xbox gamers had a Series S
The Xbox Series X and Series S consoles hit the market in 2020. Since then, the lower-powered, disc-less Series S actually makes up the majority of units sold. As of April 2022, 74.8 percent of Xbox Series owners were gaming on a Series S, suggesting just a quarter of the base left gaming on the more-powerful Xbox Series X unit.
Microsoft dramatically underestimated Baldur’s Gate 3
Baldur’s Gate 3 is a super good time. But Microsoft didn’t seem to think the D&D RPG would amount to much. In leaked comments, Microsoft estimated a $5 million expense to get the game on Game Pass, justifying the low monetary amount by describing Baldur’s Gate 3 as a “second-run Stadia PC RPG.”
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Reacting to this statement, Larian’s director of publishing noted that Microsoft was far from alone in underestimating the appeal of Baldur’s Gate 3.
Phil Spencer wasn’t impressed by PS5 reveal
In an email to Microsoft CEO Satya Nadella, Phil Spencer described the Xbox Series X/S line as a “better product than [what] Sony has, not just on hardware but equally important on the software platform and services.” He continued, “we have the ingredients of a winning plan […] today was a good day for us.”
Microsoft accidentally got an ‘exclusive’ Sega game
As the next-gen consoles launched in 2020 fans of Sega’s long-running Yakuza series were surprised that its latest entry, the RPG Like a Dragon, was available on Xbox Series X/S but not PlayStation 5. The Yakuza series had long been associated with PlayStation; what was up?
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Yesterday’s leak revealed that Microsoft was just as surprised, and it turns out the reason for Like a Dragon landing on Xbox first was due to two competing regional exclusivity agreements Sega made essentially short-circuited each other. The result? Xbox players ate well while PlayStation fans wept into their DualSenses.
The Xbox Series X might go all-digital in 2024
We didn’t just get scans of emails from very serious people, we also got some images and details of possible forthcoming hardware, including a cylindrical-shaped Xbox Series X that won’t include a disc drive.
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Code named “Brooklin,” the leaked data indicates that the possible hardware refresh will include “more internal storage, faster Wi-Fi, reduced power” and a “more immersive controller.”
Image: Microsoft
If this thing does see the light of day I’ll happily refer to it as trash can Xbox, in honor of the similarly shaped 2013 Mac Pro refresh.
The Xbox could get a fancy new controller
The potential 2024 hardware refresh might also see a new Xbox gamepad hit the market. The image of a controller codenamed “Sebile” shows a two-tone color design and promises modular thumbsticks and features that many a PlayStation fan have known for a few years now: “lift to wake,” “precision haptic feedback,” and an accelerometer.
Image: Microsoft
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Despite how the controller may look in this image, the copy indicates that it will feature the “same ergonomics” as the current Xbox Series X/S controller (codenamed “Merlin”).
Microsoft sees its next Xbox as a cloud ‘hybrid’ machine
Slides projecting the future of the Xbox platform indicate that Microsoft is very much looking to the cloud (where have I heard that before?) to help power its post Xbox Series X/S console, for which it’s looking at a 2028 release.
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Microsoft describes such a machine as a “next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences.” Cool?
So while we might get some sequels to beloved games like Dishonored and a fancy new controller for Xbox and PC, the leaked Microsoft materials also portend another nail in the coffin for physical game media . But hey, maybe Mario and Master Chief will get to go on a little adventure together at some point.
A 4chan user alleges they’ve watched a new trailer for Grand Theft Auto VI, Rockstar Games’ years-in-the-making action-adventure game that’s already been leaked so hardwe might as well call it a river. And GTA fans, always eager for the smallest morsel about their upcoming obsession, seemed ready to turn off their critical faculties and enjoy a sweet dose of hopium.
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Fans on Reddit in particular got worked up, clinging to the October 26 trailer release date the 4chan user claimed to have seen (or lifted from a GTA leaker on Twitter, who “confirmed” in September that the 26th would be important), as well as the supposed game details 4chan’s alleged leaker claimed to have memorized (many of which were previously provided by 2022’s info flood). The fans don’t fully believe the 4channer, they say, but…what if?
GTA lovers have been clinging onto “what if?” for most of the decade since Grand Theft Auto V released. They’re aching badly for more big-time crime in Rockstar’s huge, seedy, cynical worlds, so much so that they see portals to it everywhere. This dirt road in Virginia is shaped like a roman “6”—surely that’s a sign. The golden femmebot embracing the Rockstar logo in some random promotional art is also a sign, somehow, that GTA 6 is on its way. This nondescript photo of a flat house in the recent San Andreas remaster, nestled next to images of instantly recognizable Rockstar environments, is a sign, too, as is this t-shirt in GTA Online.
Rockstar, of course, remains habitually silent through all of this all-consuming sleuthing; it hasn’t made any official GTA 6 announcements since 2022, when it informed fans in a Twitter post that the game’s development “is underway.” GTA obsessives have had to make their own fun since then.
Kotaku reached out to Rockstar for comment.
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“Saved this for the 26th,” a popular Reddit comment said about the 4chan post, which claims the predicted October 26 trailer will reveal “two cars drag racing,” “underwear guy running down street with snake,” “ferris wheel,” and about two dozen other Mad Libs entries. “I don’t believe it but we’ll see.”
“idec if its fake,” wrote another commenter, “the miniscule chance that it’s real is enough to get me going.”
“Hope is a beautiful thing,” someone replied.
Publisher Take-Two expects GTA 6 by 2025, suggests its financial forecasts—but those are also subject to wishful thinking.