Roblox Will Soon Start To Interview Some Job Seekers In-Game

Interviewing for a job isn’t fun. Today, so many companies make candidates jump through numerous hoops and several interviews just to get a chance to work for them. And now, the company behind the free-to-play online game Roblox is preparing to take the next, horrible step: interviewing people in-game.

Roblox is a giant online video game/content creation platform that allows players around the world to create and sell their own games and in-game items to others. Millions of players log in every day to play Roblox, though some reports suggest the whole thing might be pretty shady and not a safe place for creators or kids. Now it seems Roblox Corporation wants to use its own massive video game to help find new employees and even host interviews in its corporate metaverse.

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On August 10, Roblox revealed its new “Roblox Career Center,” an in-game location created by the company as a way to provide “early career candidates” with a “firsthand” look at what it’s like to be a part of its workforce. The Career Center includes an Innovation Lab where candidates can see what’s coming next for the game, and a Podcast Lounge where you can listen to the company’s Tech Talk show hosted by co-founder & CEO Dave Baszucki. Also included is The Library, which holds a “curated selection of books and other reading materials” that job seekers can look over and read before their interview.

Roblox says its new Career Center will let the company “reach early career candidates across the world” while removing “geographic constraints” from the process. I feel like an email, video call or phone conversation can also remove those kinds of limitations, but okay. What is worse and more nightmarish is the hint, buried in Roblox’s blog post, that it will start interviewing people in the game itself in the future.

“Coming soon, we’ll be inviting candidates to conduct certain initial interviews directly within the experience,” teased Roblox, like a person with a spray bottle threatening a dog. Thankfully, it seems these in-game interviews will initially be “opt-in”, according to Axios.

Why Roblox is using its game to find employees

Roblox says its in-game career center is designed for candidates and applicants who have likely grown up playing Roblox and who will feel comfortable looking for work and interviewing in it.

Look, I get that this might seem like it’s breaking down barriers and letting more people be interviewed by Roblox. Yet, the idea of directly looking for employees from the pool of young people who play your game a lot inside that very game seems a little predatory and very weird.

And as mentioned already, there are already so many pre-existing ways to interview and talk to people around the world. If only one good thing came from the covid pandemic, it’s the realization that many more people can work remotely and more places should support remote work in order to bring more diversity to their workplaces. Instead, what if desperate job seekers might one day be forced to download Roblox or some other awful metaverse, then forced to jump through another hoop in the hopes of finding employment to support themselves and their family? We continue to live in the worst timeline.

Bayonetta Creator ‘Over’ Old Job, Starting YouTube Channel

After announcing that he would do so late last month, Bayonetta director Hideki Kamiya left his job as vice president at PlatinumGames on October 12. And the very same day he became free of the studio he’d co-founded, he also hard-launched a new YouTube channel, “Hideki Kamiya Channel.” Its first and only video (which has two versions, with English or Japanese subtitles) features Kamiya explaining his decision to leave Platinum, what he’ll do now that he’s left, and his extended thoughts on making curry.

“[I] made CURRY the other day,” English subtitles say. “I had cravings for homemade curry. […] I went to the supermarket and bought ingredients while looking at the recipe on my phone. It says one onion, or maybe it was one-and-a-half, and one potato…”

Yeah, Kamiya doesn’t seem anguished about leaving Platinum, where he directed action-adventure game The Wonderful 101 and supervised every Bayonetta follow-up. The video shows him carrying a box stuffed with collectible figurines and plushies down from the Platinum office, about which he can only say, “I’m over it. I’m so over it.”

Later in the video, Kamiya—with his silver sport sunglasses on—says that it’s been three months since he settled on quitting Platinum, which he wanted to do out of his “beliefs as a game creator.”

“I’m not going to retire yet,” he says. “I want to keep creating games,” though “reasons” he couldn’t elaborate on—probably a non-compete clause attached to his contract at Platinum—prevent him from working in the gaming industry for at least a year. For now, Kamiya, who’s been in the gaming industry for some 30 years, says he’s feeling “very refreshed” watching Netflix instead of “[attending] those boring meetings with all kinds of important people.” He promises to post only “completely useless” information on his YouTube channel.

“[My channel] won’t be help to anyone wanting to be in the gaming industry,” he says. (Shots fired, Sakurai.) Then he drives his sour cherry red Lamborghini into frame. He pushes open one of its batwing doors to speak to the camera: “Off to the UNEMPLOYMENT CENTER. See ya!”

I’m happy for him—the only thing more fulfilling than spending decades of your life becoming a major, powerful figure in a cutthroat, creative industry is doing absolutely nothing.

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