Creed III Director Michael B. Jordan Wanted It To Be Anime AF

During a press junket interview for Creed III, actor Michael B. Jordan revealed that he wanted his directorial debut to be jam-packed with references to some of the best fights in anime.

Creed III follows the story of Adonis Creed, the son of Rocky Balboa’s best friend and rival, Apollo Creed. After withdrawing from the world of boxing to become a family man, Creed (Michael B. Jordan) is challenged by his childhood friend and boxing genius, Damian Anderson (Jonathan Majors). Though Anderson and Creed once considered each other as close as family, Anderson aims to settle a grudge with Creed and prove he deserves the limelight and accolades his former best friend earned while he was serving a lengthy prison sentence.

MGM

Read More: It’s Time To Stop Acting Like Nobody Watches Anime

Speaking with Polygon, Jordan said he wanted to use the emotionally resonant storytelling of his favorite anime, Dragon Ball Z and Naruto, to infuse Creed III’s central conflict with greater depth and intensity. To do that, Jordan said he drew on iconic moments like Goku’s fight with Vegeta in DBZ, the combative egos of Bluelock’s soccer players, and the aesthetic of Jujutsu Kaisen’s domain expansions to enhance the cinematography and drama of Creed and Anderson’s big match.

During previous press junket interviews for Creed III, Jordan alluded to replicating an iconic anime punch in the film. While many anime fans, myself included, assumed the punch Jordan was referring to might be from Goku’s battle with Majin Vegeta or any number of knockout punches from the popular boxing anime Hajime No Ippo, Jordan told Polygon the punch in the film is actually a reference to Naruto Uzumaki and Sasuke Uchiha’s final battle in Naruto Shippuden.

“The fight between Creed and Damian had to be an even battle, and in an emotionally high place where these two men were both baring their souls to one another. The emotional level they were at, where they were coming at it from, the emotions between those two characters. That was the moment I leaned into with that scene from Naruto,” Jordan told Polygon.

Read More: Naruto Has Some Of The Best Battles In Anime

Since Jordan watches anime every day, it was “second nature” for him to inject images he’s seen from shonen anime that have long since been “burned into [his] head” into Creed III’s fight choreography.

“There were moments during production where I was like, Where do I infuse these moments? I just have a highlight reel of moments from my favorite anime constantly running through my head that, you know, if it makes sense and it fits with the movie, I just pull from that for inspiration,” Jordan said.

Aside from Naruto, Jordan told Polygon that Adonis and Anderson’s brotherly relationship was also inspired by Ed and Alphonse Elric from Fullmetal Alchemist, Goku and Vegeta from DBZ, and Izuku Midoriya and Bakugo Katsuki from My Hero Academia.

“When you’re watching anime, there’s all these similar tones, themes, and feelings between them all that in a sense boil down to when a hero is challenged, and they usually have a best friend or rival that’s the one challenging them in a lot of ways. There’s a lot of different ways anime iterates on these themes and feelings,” Jordan said. “So for me, tapping into that was just a part of me.”

Jordan isn’t the only Creed III star to embrace the film’s anime influence. Recently Majors, who you might know from HBO’s sci-fi series Lovecraft Country and Marvel’s Ant-Man and the Wasp: Quantumania, did a glamorous One Piece-inspired photo shoot for Ebony Magazine. During the shoot, anime fan and stylist Alexander-Julian Gibbson had Majors display his muscular physique while wearing a pink jacket and pointed-rimmed glasses, harkening to the iconic wardrobe of One Piece villain, Donflamingo Donquixote.

Creed III is slated to hit theaters on March 3.

A Game Of Thrones Mod Is Coming To Crusader Kings III On PC

The Lords of Westeros

Screenshot: CK3AGOT

Anyone who is familiar with Crusader Kings II will be familiar with AGOT, a sprawling mod that transforms the world of medieval Europe into George R R Martin’s Westeros from A Song Of Ice And Fire. So it is good, and also terrifying (in terms of my spare time) news that the mod is ready to make the leap to the newer Crusader Kings III.

It’s a mod so good I wrote about it twice, first as a kind of review, then again in an interview with one of the modders responsible, who went on to work at Paradox, developers of Crusader Kings. I can’t stress how perfect it is; the show’s political and sexual drama fits seamlessly into Crusader Kings’ systems, making it feel more like an officially-licensed release than the work of fans.

As great as the mod is Crusader Kings II has got a bit old, so it’s time to move onto Crusader Kings III, which is much the same experience, only prettier and more streamlined. The team recently announced plans for the release of the mod—which is actually its third, since it was around for the original Crusader Kings as well—in this Reddit post.

Image for article titled Game Of Thrones Is Coming To Crusader Kings III

Screenshot: CK3AGOT

I could not be more excited. The team have put together an absolutely stunning map for the mod, recreating Westeros down to the most minute detail, spanning everything from the deserts of Dorne to an accurate depiction of The Wall. You’ll be able to take advantage of CKIII’s rules to do…everything you would want to do in a Game of Thrones game, like getting caught up in huge wars, messing with religion, joining the Night’s Watch and rooting out political intrigue.

To start with, the game will begin during —and feature story events depicting—Robert’s Rebellion, a decision made partly to avoid having to worry about implementing dragons and White Walkers so early in development. That stuff might be on the cards for later, though, as will more eras of Westerosi history, along with expanding the map to include Essos as well.

The mod won’t have a formal release date for a v1.0 or anything; it’ll launch in beta and the team can simply keep working from there. And the good news is that it’s launching in beta later this week—April 14—so it won’t be long until we can try it out for ourselves.

CK3AGOT Public Beta – The Release Date

Modern Warfare III Is Bringing Back Verdansk, Kind Of

A blue-tinged clip from a campaign mission in the upcoming Call of Duty: Modern Warfare III, which appears to be set in the same prison from the original Warzone game.

Image: Activision

We got a lengthy look at a campaign mission from the upcoming Modern Warfare III during Gamescom 2023’s opening night, and once again it appears that Sledgehammer Games, Infinity Ward, and Activision are banking hard on Call of Duty fans’ nostalgia.

The mission, called “Operation 627,” sees your merry band of military murderers leaving through a submarine’s hatch and emerging into dark, cloudy ocean waters. They swim to the surface, upon which it’s revealed that they’re approaching a seaside prison. As they make their way inside, it quickly becomes apparent that this is the same Gulag from the original Warzone map, Verdansk.

Read More: Modern Warfare III Reverses One Of Call Of Duty’s Most Controversial Changes

But that’s not the only nod to older Call of Duty content: “The Gulag” is the name of a mission in the original Modern Warfare 2 (not the one that came out in 2022, but the one from 2009). During that mission, you are sent to rescue Prisoner 627 (who it turns out, is Captain Price) from a Russian prison, where he’s being held captive. Price doesn’t appear in the mission shown during the Gamescom trailer, so it’s likely that he’ll be captured again in this updated version of the Modern Warfare 2 mission. The showers from that 2009 campaign map were inspiration for Warzone’s first map, Verdansk, so everything is really coming full circle in the Call of Duty world.

Modern Warfare III will also bring back every multiplayer map from 2009’s Modern Warfare 2, so there is a ton of crossover going on here. Yes, I am also confused why all of the MW2 nods are happening in Modern Warfare III and not the Modern Warfare II that came out last year. Call of Duty is confusing, who’d have thought?

Modern Warfare III Trailer Has New Zombie Mode, Familiar Faces

A Call of Duty: Modern Warfare III soldier transforms into a zombie after choking on a purple cloud.

That purple haze got me feeling something.
Screenshot: Activision Blizzard / Kotaku

A freaky new trailer for Call of Duty: Modern Warfare III’s Zombies gave us our first look at the upcoming game, and it’s as eerie and tense as you would expect from the now legendary first-person shooter mode—except now it has some new (yet familiar) faces in the undead mix. That’s because this version of Zombies marks the first time the mode comes to a Modern Warfare game.

Read More: Modern Warfare III Comes Out In November, Brings Back Slide Canceling
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The trailer begins with a team of four seemingly unknown operatives donning night vision goggles to break into a corpse-littered facility. They come upon four corpses sat around a table, the center of which sits a device that opens to reveal glowing vials of an unknown substance. “They’re actually real, they’re actually here,” an operator says, removing his gas mask to reveal that he’s Viktor Zakhaev, iconic Call of Duty antagonist who will be the chief baddie in the main Modern Warfare III campaign. Once his team swipes the vials, they, head out of the building and run directly into a police force—this nods to the brand-new feature in this upcoming Zombies mode: You’ll duke it out against human and nonhuman enemies.

Call of Duty

Call of Duty zombie players will recognize the serum asAetherium, an element in the Call of Duty franchise used for techno-biological warfare. The trailer ends with John “Soap” MacTavish , a member of the multinational special operations unit Task Force 141, and fellow familiar face Kate Laswell preparing for the incursion against Zakhaev.

This sets up the open-world experience that Modern Warfare III’s zombie mode will offer, and its player-versus-environment that takes place across different regions that scale in difficulty and density. The official blog post accompanying the trailer promises “a greater quantity of undead than ever before,” that combines “the very best of Modern Warfare map features and systems with the tried-and-true core features of Treyarch Zombies.”

Read More: Call of Duty: Modern Warfare III Will Bring Back Every OG MWII Multiplayer Map
Pre-order Call of Duty: Modern Warfare III: Amazon | Best Buy | GameStop

The new take on the classic Zombies mode will be available when Call of Duty: Modern Warfare III launches on November 10 for PC, PlayStation 4/5, Xbox One, and Xbox Series X/S. In typical Call of Duty fashion, if you preorder Modern Warfare III, you’ll get access to the beta whenever that starts.

Starfield’s Schrodinger III Is An XP Goldmine

A Starfield player on Reddit noticed recently that the temperate, agreeable planet Schrodinger III is “made of XP,” something the sci-fi role playing game’s players are increasingly stumbling upon on their own. The planet—and the entire Schrodinger system it belongs to—is heavy with resources, making it a great place to construct a cozy outpost and just start killing.

In u/Canatee’s Reddit post, which has over 6,000 upvotes as of writing, they demonstrate standing on top of their ship, peering through the scope of their big gun, and blowing holes through no less than 10 creatures in under a minute. As they do this, swiveling on their heels to find more blissful, grazing creatures to funnel multiple bullets into, they accrue thousands of XP, leveling up and gaining a skill point.

Read More: Why Starfield’s Planets Are Covered In Thousands Of Dead Creatures
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“If you don’t land on the planet then the exp is both there and not there at the same time,” a popular comment remarks.

“Ah, genocide,” observes another commenter with 2,000 upvotes and a more moral philosophical take on things. “My favorite pastime activity.”

Based on his own Starfield expeditions, Kotaku writer Zack Zwiezen notes how planets like Schrodinger III, teeming with alien farming opportunities, show the limits of Bethesda’s procedurally generated environments. It leads to extensive death.

“Every planet I landed on (that had alien creatures) was covered in corpses,” Zwiezen writes. “I watched numerous times, across many different planets, as herds of weak herbivores were destroyed by one or two large space predators on a rampage. […] And because the peaceful herbivores don’t attack unless provoked, it often meant they’d get wiped out in seconds before any of them could fight back. Even when they did fight back, they couldn’t compete with the predators.”

Procedural generation means this cycle gets repeated infinitely, all across Starfield’s galaxies. It’s a sad thought for the nonviolent, grass-munching aliens, who are snared by the same spiderwebs that make them. But it’s all right for you, you little XP predator.

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