Disney Kills Iconic Dragon After Fire, Show Delayed Until 2024

Disneyland Park’s popular Fantasmic! special effects show is delayed until 2024 following an April incident where its Maleficent dragon animatronic caught on fire. The Snow White animatronic will not return when the show resumes next spring, though Fantasmic! will continue to prominently feature a battle between Mickey Mouse and the dragon, Theme Park Insider reports.

After the April 22 fire, which appears to have been caused by errant fuel leaking from the dragon animatronic and reportedly resulted in no injuries, Fantasmic! was initially only meant to be closed through Labor Day. Disney officials have not elaborated on why its Disneyland closure was extended, but a version of the show is currently still running at Walt Disney World’s Hollywood Studios park; Kotaku reached out for comment.

What is the Fantasmic! show?

An “incredible nighttime show,” as Disneyland puts it on its website, Fantasmic! opened in 1992 in a burst of light, fireworks, and adults singing musical theater on a riverboat. In it, Mickey has an elaborate and incredible dream featuring “memorable scenes from Disney classics,” Disneyland says, until Maleficent pulls him into a nightmare with “enhanced special effects, state-of-the-art projections, and superb pyrotechnics.”

Of course, these superb pyrotechnics are precisely what turned decades of delighted screams into astonished silence in April as Maleficent became a 45-foot tall flaming effigy of U.S. gluttony. Enhanced special effects, state-of-the-art projections, and pyrotechnics? Come on, pick one.

Despite the fire’s appearing to melt off all of the dragon’s plasticine skin, shutting down a wide swathe of Disneyland park, and allegedly collapsing an entire stage area, some Disney fans are angry that the 27-minute show won’t be returning as soon as they thought it would.

“Well, this certainly is going to put a damper on my winter SoCal trip,” said one disgruntled Theme Park Insider commenter. “Do I even bother with Disney for a third day?”

“What we had: Maleficent robot balloon. What I’m hoping for: Maleficent made of drones,” said another commenter.

Disneyland has so far only made vague statements about wanting to deliver “the best possible show for our guests,” and, aside from its 2024 return date, the future of Fantasmic! is uncertain. If I may offer an idea, I’m imagining it offers fewer opportunities for mass evacuation.

 

Looks Like Starfield Features An Iconic Halo Planet

Starfield has an absolutely massive galaxy to explore, so it was only a matter of time before players started discovering Easter eggs and subtle nods to other sci-fi franchises that came before it. Recently, a certain habitable planet in the Eridani system has fans convinced it’s a recreation of a rather unfortunate world in the Halo series.

Read More: 14 Classic Science Fiction Ships Recreated In Starfield
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Players have discovered that Starfield’s version of the Epsilon Eridani star system, a real star system that’s also a major part of Halo lore, includes a planet that bears a striking resemblance to that of Reach, where 2010’s Halo: Reach took place. Described on Halopedia as featuring “towering mountains, deserts, and weather-beaten forests,” Starfield’s Eridani II has similar terrain to Reach. Sadly, no one’s discovered any weird ostrich-like birdies.

A star map in Starfield shows the planet of Eridani II.

Screenshot: Bethesda Game Studios / Kotaku

And like Reach, Eridani II is the second planet in the Eridani star’s orbit.

Read More: Starfield: This Creepy Derelict Spaceship Goes All Dead Space

As mentioned, Eridani II is a real star system out there in the void. It was first written about in Ptolemy’s Catalog of Stars, which listed over 1,000 worlds, as well as other Islamic works of astronomy. In the 1900s, it was estimated to be about 10.5 light-years from our solar system. Early on, SETI (the Search for Extraterrestrial Intelligence project which scans the skies for signs of other civilizations) took interest in Epsilon Eridani and Tau Ceti—which is also in Starfield and featured in Marathon, another Bungie shooter—as a likely spot for habitable planets, either featuring extraterrestrial life itself or possibly proving a good candidate for future space travel.

How to find the Halo: Reach Easter egg in Starfield

A star map shows the distance to the Eridani star system from Alpha Centauri.

Screenshot: Bethesda Game Studios / Kotaku

If you’d like to visit Eridani II in Starfield, you can do so very early on in the game. Starting from Alpha Centauri (home of The Lodge and other early story moments in Starfield), go down and to the left on the star map and you’ll find the Eridani star system, which is only a mere 19.11 light years away.

Read More: Starfield’s Photo Mode Is Deeply Satisfying

Once there, simply navigate to Eridani II and touch down on any of its biome regions for comfortable weather and mountainous terrain. As some fans have pointed out, Eridani II’s locations are closer to what’s seen in the Halo: Reach level “Tip of the Spear” than its more lush, grassy areas shown in other points of the game’s campaign. This is a prime location for Halo fans to build their first outpost (and you won’t have to deal with the challenges of extreme environments).

A lone helmet sits on the ground before some mountains.

May your trip on Eridani II be a bit more fortunate than a certain Spartan.
Screenshot: Bethesda Game Studios / Kotaku

You also won’t have to deal with, you know, Covenant.

FF7 Rebirth Devs Have A Surprise Planned For An Iconic Scene

The immensely popular 1997 role-playing game Final Fantasy VII has been worshiped in its original form, grafted into a similarly admired 2020 remake, and now, developer Square Enix promises a magisterial “rebirth” in a PlayStation 5 exclusive set for February 29, 2024. Like the 2020 remake, Final Fantasy VII Rebirth will act as both an effigy to the original—a breakthrough title for Japanese-made RPGs—and a reinvention of it, with improved graphics and new narrative beats that break from established lore, including a “surprise” during one of the game’s most memorable scenes, developers say.

Check Out Final Fantasy VII Rebirth (Pre-Order): Amazon 

Final Fantasy VII Rebirth – Release Date Announce Trailer | PS5 Games

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After you reach FFVII’s Forgotten Capital as swooshy-haired protagonist Cloud, the game drenches you in ice water and makes you watch as antagonist Sephiroth kills Cloud’s sweetheart Aerith. In the ‘90s, FFVII’s first disc ended here, on this frigid note.

At this week’s Thailand Game Show 2023, and while speaking to Indonesian gaming site Gamebrott, Rebirth director Naoki Hamaguchi issued a message “to all the gamers regarding this ‘you-know-what’ moment” in the Forgotten Capital: “we can confirm that we will give you a ‘big surprise,’” he said, according to a Google translation of the Indonesian text. “So you can look forward to later in the game.”

Hamaguchi, unsurprisingly, didn’t offer up the intricacies or extent of this “surprise,” and declined to engage with any fan theories (though he expressed his appreciation for them, saying “we really accept it and feel happy about the activeness of fans in creating various kinds of theories.”) But if it’s anything like the logical but potent plotline changes Square Enix made to its 2020 FFVII remake, it’ll likely frustrate those long-time fans who want to see their childhood memories faithfully recreated, while thrilling others with its breaks from the familiar timeline that suggest bold new narrative possibilities, all while perhaps leaving FF7 newcomers scratching their heads over what it’s all supposed to mean.

Example: in the ‘90s, FFVII’s arcane ending—protagonist Cloud defeats enemy Sephiroth for the last time, the world is overrun by an incorporeal Lifestream of mint-green energy—was impressive, and its post-credits scene, in which wolf-beast Red XIII runs around a leafy, seemingly uninhabited planet, was mind-blowingly (and, to some people, annoyingly) vague. The 2020 remake respects this history by blowing minds in a similar way, preserving ‘90s ambiguity but introducing fresh details to analyze.

Rebirth—which Hamaguchi tells Gamebrott features even more “extensive exploration” than the original FFVII, but leaves some of its charming features alone, like the minigames at Gold Saucer amusement park—seems set to do the same.

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