Overwatch 2’s Latest Patch Buffs Tanks, Nerfs Damage Heroes

Overwatch 2 Season 6, AKA Invasion, is upon us, and with it, the new support hero Illari and a new game mode called Flashpoint. While the aforementioned new arrivals are exciting additions to the team-based hero shooter, any seasoned Overwatch player knows the real question is whether or not its tandem patch update will nerf your main into the ground or elevate them to new heights. If you’re a tank main, this patch is what you’ve been waiting for. Damage players, not so much.

Read More: Overwatch 2’s New Healer Could Be Your Worst Nightmare

Tank heroes got buffed overall

Doomfist, a tank that Overwatch 2’s developers acknowledged has been seeing more deaths on average compared to his fellow tanks, had his survivability increased, along with his seismic slam cooldown being reduced from 7 to 6 seconds and his power block reducing damage from explosive projectiles regardless of what direction he’s facing when hit.

The cooldown on D.Va’s boosters has been reduced from 4 to 3.5 seconds, meaning she’ll be able to bully stragglers on the enemy team even harder. And she is now immune to damage while ejecting out of her exploding mech for 0.4 seconds. While those seconds might seem insignificant on paper, that slim window of time means enemy combatants can’t damage her with a quick melee attack before a D.Va main like myself can collect their bearings and take control of a “baby D.Va.”

Here’s every other tank change:

Orisa

  • Fusion Driver damage falloff range increased from 15 to 20 meters
  • Bonus health from Fortify increased from 75 to 125

Ramattra

  • Block now reduces damage from explosive projectiles
  • His ultimate now costs an additional 12 percent to fully charge

Sigma

  • His base movement deceleration increased so he’s less flat when knocked back

Winston

  • His Tesla Canon’s recharge time has been reduced from 1.2 to 1 second and his recovery time has increased from 0.5 to 0.75 seconds. Basically, he’s a juiced monkey.

Overwatch

Read More: Overwatch 2’s Story Missions Are Good, But Not $15 Good

The attack heroes who got nerfed

While tank characters experienced an overall buff this season, attack characters were somewhat nerfed this time around. That is, unless you’re a Bastion main. Bastion got a lot of changes. So much so that my brain whirls just trying to compute how many bells and whistles this bird-loving bot can now use to wipe me off the map. Here’s a list of his changes that might make sense to Bastion mains:

A-36 Tactical Grenade

  • Maximum explosion damage falloff was reduced from 70 percent to 50 percent
  • Detonation time was reduced from 0.5 to 0.35 seconds
  • Recoil adjusted so it recovers quicker
  • The projectile size of bullets increased from 0.2 to 0.25
  • Impact damage increased from 15 to 30 (holy shit)

Configuration Recon

  • His reload time was reduced from 1.5 to 1.2 seconds, so he’s a lil faster now.

Configuration Assault

  • Transforming into Configuration Assault mode now repairs 50 of his armor health

Configuration Artillery

  • His targeting state movement speed increased from 20 to 25 meters per second

Cassidy’s health has increased from 200 to 225. His Peacekeeper damage was also reworked, making its damage falloff happen at 25 to 35 meters, and his Magnetic Grenade got its distance reduced as well to make him more of a mid-range hero.

You can no longer preserve your Storm Bow’s draw strength while wall climbing as Hanzo because it “often resulted in some frustrating behavior for enemy players” according to developers. They never outright say what that behavior is, which leaves me to believe that it’s being tilted.

Sombra’s ultimate now costs an additional 15 percent to fully charge because developers say her EMP frequency has been “a little too high,” and it will no longer cancel out Lifeweaver’s ult, Tree of Life.

Soldier 76’s Helix Rockets (those things players panic use to kill their opposition with ease) have had their damage reduced from 90 to 80 and his ultimate now costs an additional 10 percent to fully charge.

Torbjorn’s weapon swap time is slightly faster (0.5 to 0.4 seconds) and his recovery time from his Forge Hammer has been reduced (0.75 to 0.6 seconds). Additionally, the recovery time of his Rivet Gun has been reduced slightly, too (0.55 to 0.48 seconds), to make up for his turret damage being decreased.

Read More:  The New Overwatch PvP Mode Is Just What The Shooter Needs Right Now

Support heroes got a bit of both

If you’re wondering what has become of my support characters, their updates are a bit of a mixed bag. Here are their changes:

Ana

  • Her Biotic Riffle damage and healing have been reduced from 75 to 70
  • Her unscoped projectile size has been slightly reduced from 0 to 0.1 to help you heal allies and damage enemies

Brigitte

  • Her Barrier Shield’s health went from 300 to 250
  • Her ultimate, Rally, now costs an additional six percent to be ready to use

Kiriko

  • She no longer has knockback when she uses Protection Suzu
  • Her healing has been reduced from 50 to 40
  • She now heals an additional 30 of health when she’s having a teammate’s negative effects like poisons and whatnot
  • Her kunai damage increased from 40 to 45
  • Kunai recovery time reduced from 0.55 to 0.5 seconds
  • Kunai critical damage multiplier has been nerfed from 3 to 2.5

Lifeweaver

  • His health reduced from 200 to 175 but this shield health has gone from 0 to 50
  • The spread of his Torn Valley projectiles has been reduced by 25 percent
  • The healing from his Rejuvenating Dash has increased from 25 to 50 HP
  • Life Grip duration has increased from 0.45 to 0.75 seconds.
  • His ultimate, Tree of Life, now has 50 percent of its haling converted into Overhealth.

Lucio

  • His self-heal with Amp It Up no longer has a penalty, which means he can survive longer while you wallride on the point to keep overtime alive.

Mercy

  • Damage boost was reduced from 30 to 25 percent, so pocket-boosting nice teammates will no longer be as effective.

Overwatch 2 Patch Launches Single-Player Mode To Teach Heroes

Overwatch 2’s sixth season is ongoing, and now that Blizzard has rolled out its new PVP mode, new support hero, and the long-awaited story missions, today, it unleashed out a balance patch and a new mode called Hero Mastery. The latter will let you take part in some solo skill-based challenges to learn how to use a different hero. However, it’s only available for a small group of heroes at this time.

Unlike most Overwatch 2 modes, Hero Mastery is a single-player joint that has a tailored obstacle course designed for specific heroes, where you’re graded based on how quickly you reach the finish line. This is meant to help you train in a character’s specific skillsets, such as Mercy’s flight or Tracer’s teleporting Blinks. Blizzard plans to roll out courses for each hero eventually, but right now the mode is only playable as Tracer, Reinhardt, and Mercy, with Sojourn and Winston being added “in the weeks ahead.”

That’s a real small hero pool for a new mode, and I’m bummed that none of my favorites are part of it yet. But the mode does seem like it’s meant to help people learn new characters, so I might not get much out of playing them as Soldier: 76, Sombra, or Lifeweaver.

Beyond Hero Mastery, Overwatch 2 is also bringing back its anniversary event on September 19, just a few weeks before the sequel’s one-year anniversary in October. This will bring back all the game’s seasonal modes, and return Legendary skins to the in-game shop, alongside new challenges to earn credits.

As for the actual balance patch, there are a few small but significant changes in this new patch that mostly boil down to damage, shield, and healing numbers moving up and down. There’s nothing super-exciting, like a rework or fundamental changes. But tanks like Zarya and Orisa are getting some noticeable tweaks that will help them act more defensively. Check out the full patch notes below:

Overwatch 2 Anniversary 2023

We’re celebrating the first year of Overwatch 2! Come and play returning event game modes, including Battle for Olympus, Catch-A-Mari, Starwatch, and Mischief and Magic! You’ll also be able to take part in new challenges that reward Overwatch Credits, which can be spent on returning Legendary skins from the in-game shop. Join the celebration when it begins on September 19!

New game mode – Hero Mastery

Hero Mastery is a new, single-player game mode that allows players to test their skills with individual heroes on custom courses. Push your expertise to the limit for high scores and dominate the leaderboards. Are you up to the challenge?

● Each hero can be played on three unique courses of increasing difficulty. Flex your skills and unlock up to five stars on each course.

● Hero Mastery courses are scored on various factors, including time, eliminations, heals, and escorts. Each hero has individual stats that are tracked as well. Plus collect all the Mastery Emblems to show off your prowess!

● Hero Mastery is launching with a limited-time event that includes exclusive rewards. Courses for Tracer, Reinhardt, and Mercy are now available, along with courses for Sojourn, Winston, and more premiering in the weeks ahead.

Ping system updates

● Owned entities (such as Torbjörn’s Turret, Symmetra’s Teleporter, or Illari’s Healing Pylon) now have a lower priority as ping targets than enemy heroes.

Hero Updates

Zarya

Projected Barrier

● Health increased from 200 to 225.

● Cooldown decreased from 10 to 8 seconds.

● Size increased 15%.

Developer Comment: Zarya often spends both barrier charges on herself as it is usually more consistent for building energy. The change to Projected Barrier incentivizes using the barrier for her allies more often.

Junker Queen

Jagged Blade

● Impact damage increased from 50 to 65.

Developer Comment: This change rewards throwing accuracy with the Jagged Blade without directly affecting Junker Queen’s self-healing.

Orisa

Fortify

● Cooldown begins when the ability is activated instead of when it ends.

● Cooldown increased from 12 to 16.5 seconds.

● Overhealth bonus decreased from 125 to 100.

Developer Comment: The Fortify cooldown has been adjusted so that the effective uptime remains the same. However, Orisa is no longer incentivized to cancel the ability early to begin the cooldown immediately, which makes the interval between uses consistent and more susceptible to counterplay.

Ashe

The Viper

● Reload time decreased from .25 to .2 seconds.

Developer Comment: Ashe has the longest total reload time of all heroes to balance out the advantage of being able to shoot after a partial reload. However, we are shortening it slightly to make the full reload from empty less punishing.

Bastion

A-36 Tactical Grenade

● Impact damage decreased from 30 to 15.

Configuration Artillery:

● Can no longer deal critical hits.

Developer Comment: The A-36 Tactical Grenade is now more reliable after having its projectile size increased recently, so it doesn’t need to be quite as damaging. The change to Configuration Artillery is a bug fix from what was intended for the ultimate, and we’ll monitor to see how this impacts Bastion’s performance.

Mei

Endothermic Blaster

● Damage increased from 65 to 70 per second.

● Duration before slow falls off between primary fire hits increased from 0.5 to 0.6 seconds.

Deep Chill

● Bonus damage can now also be triggered with Mei’s quick melee.

Developer Comment: Mei is still underperforming after her last set of changes, so we are increasing the effectiveness of primary fire and improving the quality of life to Deep Chill.

Support Passive

● Duration until support passive activates increased from 1.5 to 2 seconds.

Developer Comment: Support heroes have received individual improvements to their survivability and are quite strong overall, so we’re reducing the impact of the role-wide passive.

Baptiste

Regenerative Burst

● Instant healing decreased from 50 to 40.

● Heal over time decreased from 50 over 5 seconds to 40 over 4 seconds.

Developer Comment: Regenerative Burst’s overall healing output has been too effective after gaining the bonus instant heal for low-health allies, so we are reducing its total healing slightly.

Kiriko

Protection Suzu

● Now passes through enemy heroes.

Developer Comment: The Protection Suzu no longer knocks back enemy heroes, so the projectile doesn’t need to impact them either. This quality-of-life change prevents accidental activations when thrown into groups with both enemies and allies.

Bug fixes

● Fixed an issue with the Daybreak challenge being reset to 0 and not receiving progress after

completing games.

● The Save-a-Mari challenge now specifies the difficulty requirements for completion.

● Resolved an issue where the Progression Level badge wasn’t promoting. Players who have already reached levels where the badge should now be promoted to the correct badge now.

● Fixed a bug with the Option ‘Relative Aim Sensitivity’ not accepting a value of 0%.

● Fixed an instance where equipped Competitive Titles would reset after a relog.

● Fixed a bug with Matches Played showing as abandoned for matches played on another platform.

● Fixed gaps and other environment issues in Mischief and Magic.

● Fixed navigation issues that could occur with a controller in Winston’s Lab.

● Fixed the missing sound effects for Training Bots respawning.

● Fixed a bug on controller/gamepads that prevented some characters from flying diagonally.

● Resolved a bug with the Overtime bar not burning all the way down in Competitive, making it difficult to tell when the round is over.

● Fixed an issue that prevented players from immediately equipping Golden weapons after purchase.

Maps

Dorado

● Fixed a bug in the environment near the final point that sometimes allowed Mei’s Blizzard to go through the environment.

New Junk City

● Fixed areas on the map that players could become stuck in.

● Fixed lighting issues in specific areas on the map.

● Added the intro when loading into the map. You will now be greeted with ‘Welcome to New Junk City.’

Suravasa

● Fixed some fountains on the map that allowed some turrets to be hidden.

● Fixed a few areas that did not have correct lighting.

● Fixed areas on the map that players could become stuck on.

● Fixed areas on the map that allowed players to stand outside the playable space.

● Fixed gaps in the geometry in several areas across the map.

Co-op missions

Rio

● Fixed a bug that could occur after the Artillery lands that resulted in your camera looking at the sky after regaining control of the camera.

Toronto

● Fixed an interaction with the train that could force players outside of the map boundaries.

● Fixed a bug with lighting that could occur on this map when changing graphics settings.

Gothenburg

● Fixed a location in spawn where players could become stuck.

Heroes

Bastion

● Fixed an error that resulted in the vertical knockback on Bastion’s Tactical Grenade being reduced.

Echo

● Fixed a bug with Duplicated Illari’s displaying the incorrect VFX colors when casting Captive Sun.

● Fixed an interaction with Duplicated Symmetra turrets persisting through the duration of Duplicate.

Illari

● Fixed an interaction with Genji’s Deflect and Illari’s Healing Pylon. Deflecting the pylon should now correctly heal Genji’s allies.

● Fixed a bug that prevented the Stay Dead voice line from being equipped.

● Resolved an interaction that allowed Illari to see underneath the map if they were slept by an Ana Sleep Dart while using Captive Sun.

● Fixed an interaction with Illari’s Pylon indicator being disabled if it was Hacked by Sombra.

● Fixed an interaction with Symmetra’s Teleporter that allowed Illari to place a Pylon in mid-air.

● Fixed several instances that resulted in the Pylon being destroyed instantly after deploying.

Junker Queen

● Fixed a bug where Junker Queen recalling Jagged Blade in the same frame as it stuck in an object (by holding Secondary Fire and aiming at an object the same distance away as the Knife’s recall range) would cause a pingable knife to be stuck in the world.

Kiriko

● Fixed a bug that made it difficult to Swift Step to allies in rooms with low ceilings.

Lifeweaver

● Fixed a bug allowing friendly EMPs to destroy your Petal Platform.

Ramattra

● Resolved a bug that prevented the damage increase from Zenyatta’s Discord from being correctly applied while Ramattra was Blocking.

 

Overwatch 2 Heroes’ Official Ages Sound Extremely Made Up

For a game like Overwatch 2, in which its story has been trickled out over dozens of disparate external media stories rather than in one, cohesive thing—you know, like, a video game campaign?—there are bound to be inconsistencies along the way. But lord, seeing the game’s 38 heroes suddenly get canonical birthdates and ages really just makes it apparent how weirdly incongruous these ages are with the timeline we know.

This new birth-chart fodder comes from the official Overwatch website, which was updated this week to give each hero a canonical birthday and age. Some of these make sense, like how many of the old-guard characters like Soldier: 76, Ana, and Reaper are in their late 50s and early 60s. The new kids on the block—like recent addition Illari being an 18-year-old sun-powered queen, or D.Va being a 21-year-old esports champion—probably check out too, because they’re mostly removed from the larger timeline of Overwatch. It’s when we start comparing more central characters’ canonical ages that things start to get murky.

Kiriko, one of the new support heroes introduced in Overwatch 2, is one of the most glaring examples of the math not mathing. When Blizzard first revealed Kiriko, it claimed she grew up with Genji and Hanzo, and even trained alongside them in the ways of the sword. However, now that all involved have official ages, things aren’t adding up. We’re told Genji and Hanzo are 37 and 40, respectively, while Kiriko is supposedly 21. On paper, I believe those ages because each of those heroes feels written to be those ages, it’s the pitting those numbers against the lore, art, and story we know that doesn’t click. Look at this illustration of the three training in Kiriko’s Origin Story trailer. You expect me to believe there are nearly 20 years of difference between these characters? Sure, Kiriko looks young and could reasonably be under 10 here, but you expect me to believe that Hanzo is pushing 30 in this image?

Kiriko, Genji, and Hanzo train with the swords as Kiriko's mother bops Genji on the head.

Screenshot: Blizzard Entertainment / Kotaku

Attack of the Fanboy compiled some examples of Overwatch fans pointing out other oddities and inconsistencies. Consider Sojourn, who’s now listed as 47 years old. Her sister Valentine, introduced in the spin-off novel “Overwatch 2: Sojourn”, would have had to have been 14 years old when giving birth to Sojourn’s niece Bonnie. Which sure, isn’t impossible, but it does seem highly unlikely.

Personally, one of the biggest eyebrow-raising age questions of Overwatch is Pharah and Mercy, who became a canonical (possibly unrequited) pairing in the story when it was revealed Pharah is a lesbian during the game’s first Pride event. Mercy is 39, whereas Pharah is supposedly 34. Meanwhile, art of Pharah exists in Ana’s origin story that shows a very, very young Pharah standing with much of the original Overwatch crew; the gap between the two appears much larger than five years.

Pharah, Mercy, Reaper, Soldier: 76, Reinhardt, Ana, Torbjorn, Cassidy, and Sojourn pose for a photo.

Screenshot: Blizzard Entertainment / Kotaku

Honestly, with all of Overwatch’s narrative changes and shake-ups over the years, I get it. Trying to get this game’s story off the ground has been tumultuous enough that expecting it to be airtight and perfect in its timeline and lore is just nitpicking. But it is funny to look at all the numbers next to each other and realize a majority of Overwatch’s story is about vibes more than getting into the nitty-gritty of the timeline.

If you’re curious, here are everyone’s ages and birthdays:

Tank

  • D.Va: June 22, (21)
  • Doomfist: May 25, (47)
  • Junker Queen: June 14, (31)
  • Orisa: May 9, (1)
  • Ramattra: March 29, (28)
  • Reinhardt: June 26, (63)
  • Roadhog: September 12, (50)
  • Sigma: March 12, (64)
  • Winston: June 6, (31)
  • Wrecking Ball: October 15, (16)
  • Zarya: December 4, (30)

Damage

  • Ashe: October 1, (41)
  • Bastion: ??? (32)
  • Cassidy: July 31, (39)
  • Echo: February 5, (14)
  • Genji: October 28, (37)
  • Hanzo: November 3, (40)
  • Junkrat: February 29, (27)
  • Mei: September 5, (33)
  • Pharah: April 15, (34)
  • Reaper: December 14, (60)
  • Sojourn: January 12, (47)
  • Soldier: 76: January 27, (58)
  • Sombra: December 31, (32)
  • Symettra: October 2, (30)
  • Torbjorn: September 21, (59)
  • Tracer: February 12, (28)
  • Widowmaker: November 19, (35)

Support

  • Ana: January 1, (62)
  • Baptiste: March 12, (38)
  • Brigitte: September 22, (25)
  • Illari: December 21, (18)
  • Kiriko: July 7, (21)
  • Lifeweaver: April 28, (31)
  • Lucio: March 20, (28)
  • Mercy: May 13, (39)
  • Moira: April 4, (50)
  • Zenyatta: July 14, (33)

Moving forward, we should all make a pact to no longer ask for people’s birthsigns; now, we’ll just ask each other which Overwatch hero we share a birth month with. Unfortunately, my own answer of “Wrecking Ball, the intelligent hamster” doesn’t sound particularly cool.

Proudly powered by WordPress | Theme: Looks Blog by Crimson Themes.