Hades’ ‘Impossible’ Setting Just Got Beaten For The First Time

Self-described Hades “fucking legend” and speedrunner Jade, or AngeL1C, became the first known player to complete the cult-favorite roguelike at its max difficulty settings on August 2, 10 days after roguelike content creator Haelian said it couldn’t be done in a July 25 YouTube video.

In Hades, turning your difficulty settings up to the face-melting 64 Heat requires players to switch on Hell Mode, weakening protagonist Zagreus, while, among other game changes, turning normal enemies steel-strong and lightning-fast, and juicing up bosses through extra abilities. With all this in mind, Haelian factored together the specific Boon upgrades a player would need, the time they’d have to spend proving their run isn’t seeded (containing fixed choices), and other elements necessary to beating Hades on 64 Heat; ultimately, Haelian declared the odds of someone doing so to be “0.236643 percent, or a measly one in 422 attempts.”

“And then, even then,” he continued in the July 25 video with, at the time of writing, over 870,000 views, “if you manage to get past this hellscape,” you would still need to race against the clock to defeat Hades’ multi-stage final boss, Hades, within the five-minute time limit 64 Heat allots per game section. Impossible, right?

But a little over a week later, Jade uploaded a YouTube video that proved beating Hades at 64 Heat in an unseeded, unmodded game could be done, though it’s realistically a millennium away from what an average player can do with their thumbs.

“Welp,” Haelian said on Reddit in response.

Jade, at least, acknowledges the perfect timing and raw skill necessary to complete the historic run in her video’s description.

“51 minutes of attempts, to get luck that is arguably unachievable in thousands of hours,” she wrote. “Never say never I guess.”

In an August 3 reaction video, Haelian decided that Jade is one of the only Hades players in the world capable of tearing up 64 Heat, and developer Supergiant Games congratulated her for the “godlike feat” on Twitter.

“Zagreus knows there’s no better motivation to achieve something quite like being told it’s impossible!” the developer said.


Hades 2 Is Sliding Into Early Access Sooner Than You Think

Out of the blue, acclaimed indie developer Supergiant Games announced that its Greek mythology-themed roguelike sequel Hades II will make its early access debut in “Q2 2024,” meaning it’ll arrive sometime between April and June next year.

Read More: Hades II Is A Sequel From A Studio That Doesn’t Make Sequels

Supergiant Games posted a blog on its website delivering the news. The game’s Early Access period is planned for PC via the Epic Games Store and Steam. If you were hoping for an exact release date, pricing details, or system requirements, you’re SOL, as the studio said this information will come “closer to [the game’s launch] time.” Sit back and relax, we’ll be waiting a while here.

“Thank you for your patience as we gear up for this launch,” Supergiant Games wrote in the official blog post on its website. “You may be wondering, why can’t we launch in Early Access, like, right now?! The game looked pretty far along in the first trailer! The reason is, Hades II will have at least as much content from day one in Early Access as the original game did back when it launched in Early Access on Steam. And, even though Early Access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity.”

Before Hades II’s Early Access launch, though, Supergiant Games plans to run a “technical test with a limited sample of players.” The goal for the studio here is to find any compatibility or technical issues that might have been missed before the game becomes available to a wider audience. While it’s unclear exactly how people will gain access to the game’s technical test whenever it goes live, Supergiant Games confirmed that it will “contain much less content” than what’s currently planned for Hades II’s Early Access launch early next year.

The studio also talked about how “vitally important” Early Access was for Hades, and how the same development cadence will ensure Hades II gets to the finish line. The development timeframe will allow the studio to hit that “sweet spot” in which, thanks to player feedback via Early Access, the game will be far enough long to iron out issues but not finalized to where it’d be impossible to address the criticisms Supergiant Games might receive. In particular, “several major updates” will hit the game throughout its Early Access period that’ll expand the story, introduce new characters, and deepen their relationships. It’ll all end with Hades II’s official launch, though that’s definitely a long way off.

“We don’t yet know exactly how long it will take us to get to v1.0 of Hades II, as our experience developing in Early Access has taught us (among many things) to expect the unexpected,” Supergiant Games wrote. “For now, our focus is to keep building core content—environments, characters, weapons, Boons, story events, music, and more—as we gear up for our Technical Test and Early Access launch in Q2 this coming year. Thank you again for your patience and support as we work to ensure our first sequel meets our standards, and hopefully yours, too!”

Read More: Everyone’s Hot As Hell In Hades II, As They Should Be

So yeah, it might be a long while before non-PC gamers get the chance to play Hades II, but hey, at least we all finally have an idea of when it’s coming, right?


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