Survivor Patch Finally Fixes Performance

Good news! With the latest Star Wars Jedi: Survivor patch, the game is finally achieving a near-consistent 60fps throughout all its action and exploration, translating to a much smoother experience. However, to achieve this some visual cuts were made, and that has added some quirks that might be distracting for some players.

Even before the recent patches, Star Wars Jedi: Survivor was a fantastic game and one of my favorites of 2023. Respawn’s sequel to 2019’s Jedi: Fallen Order expanded on that original game with more planets, lightsabers, enemies, and abilities. It also continued the story of Jedi Cal Kestis as he and his ragtag group fought back the Empire and looked for a place to escape all the violence in the galaxy. Still, as great as Survivor was, the game’s performance was a bit all over the place, especially in its large hub world and during intense fights. Patch 7 seems to fix that by removing ray-traced visual features.

As covered extensively in a new video from Digital Foundry, Jedi Survivor’s latest patch includes big improvements to the game’s performance mode, which is supposed to offer up a higher framerate at the cost of some visual fidelity. As mentioned at the start, the good news is that Patch 7 succeeds, and Jedi: Survivor now runs at a nearly locked 60fps, even in previously troublesome areas. This is fantastic, as it makes it look and feel smoother, which helps a lot in a fast-paced action game like Survivor

Digital Foundry / Lucasfilm / EA

But as also pointed out in the video, Respawn achieved this improved performance by removing ray-traced reflections from Performance mode. Now, on the one hand, this trade-off seems fine as RT lighting and reflections are still in the game, but now only in the game’s Quality mode which runs at 30fps.

Yet, the problem is that some areas of the game without ray-traced lighting look darker than before. Worse, the removal of RT reflections means some areas with shiny floors or water now feature some hard-to-ignore artifacts from the game’s use of screen space reflections.

Personally, I agree with Digital Foundry’s suggestion that Respawn, in a future patch, should turn off SSR on water, as the artifacts are the worst here and it would likely look better without it on at all.

But even with some of these new visual quirks, I’m happy Star Wars Jedi: Survivors performance mode is now running at 60fps most of the time. I think the visual trade-offs here make sense. And these improvements and tweaks might be a glimpse at how the next-gen game will look when it arrives on PS4 and Xbox One in the future.

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Cyberpunk 2077’s Next Update Fixes Corrupted PS5 Saves And More

V looks in a mirror in Cyberpunk 2077.

Image: CD Projekt Red / Kotaku

Cyberpunk 2077’s 2.0 update and Phantom Liberty DLC expansion has completely revived the open-world RPG, and, for many, finally turned it into the immersive sci-fi blockbuster they’d been dreaming of based on all those E3 trailers. But more fixes are still on the way. An upcoming 2.01 patch will address corrupted saves on PlayStation 5 and other issues.

CD Projekt Red previewed some of the patch notes for the smaller hotfix on Friday, September 29, noting that the actual update will include even more changes once it finally arrives. In addition to solving the corrupted save issue on PS5, the studio is also promising improved framerate performance in Dogtown, Phantom Liberty’s big new area, on both PC and console. A bunch of mission bugs are also getting taken care of.

Here’s everything in the preview for patch 2.01:

  • The distorted effect caused by selecting a specific dialogue option when talking to Johnny at the end of Automatic Love will no longer persist on the screen.
  • V will no longer die in The Heist by falling through the elevator when riding to the 42nd floor with low FPS.
  • Fixed an issue where the UI could show controller inputs when playing with keyboard and mouse.
  • Made it possible to properly switch to arms cyberware by cycling through weapons.
  • Gig: Breaking News will be properly triggered after approaching the quest area.
  • Vehicle radio volume will be adjusted so it’s not too quiet when compared to other sounds in the game.
  • Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won’t fix the saves corrupted before the update. If you’re experiencing the issue, keep a working save (e.g. resave it as manual save) till 2.01 arrives.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.

Some PS5 players began to report issues with their save files shortly after beginning Phantom Liberty. The problem seemed to target those who went into the expansion with save files from before the 2.0 update (versus players who started completely new playthroughs). The save data apparently started to become damaged after the second mission “Hole in the Sky,” with no clear workarounds beyond loading earlier save files and trying again. Fortunately, it sounds like the issue will be taken care of soon, though CD Projekt Red points out that players will want to make sure you hold on to a “working save” until 2.01 releases “soon.”

Despite Cyberpunk 2077 shooting back up the sales charts and becoming one of the most played games on Steam again, CD Projekt Red has confirmed that these last batch of updates will conclude its post-launch support for the game. The studio is currently pivoting resources back to its next open-world Witcher game, with a smaller team beginning early concept work on Cyberpunk 2077’s sequel.

                   

Mortal Kombat 1 Switch Patch Adds Missing Mode, Technical Fixes

Two fighters face off in Mortal Kombat 1.

The Switch version of Mortal Kombat 1 released in an absolute state. It’s one of the widest gaps in quality we’ve seen between Nintendo’s device and its console contemporaries. But for better or worse, NetherRealm Studios and the port teams at Shiver Entertainment and Saber Interactive are still supporting it, and making efforts to edge it nearer to justifying its $70 price tag.

The Switch version’s latest patch went live on October 11, and promises some general “visual improvements” to the notably fugly port. But on top of general polish, the patch also brings Invasions, a feature previously missing on Switch, that has been live in Mortal Kombat 1’s other versions since launch on September 19. Invasions’ seasonal events marry the game’s fighting mechanics with a board game mode and RPG mechanics. Each season lasts about six weeks, meaning while the other platforms’ versions of Mortal Kombat 1 are reaching the end of the first season on October 30, the Switch port is getting a late start.

Buy Mortal Kombat 1: Amazon | Best Buy | GameStop

Missing an entire mode wasn’t great, but the Switch port’s biggest issues were technical,both in its graphics and performance. YouTubers, like Madlittlepixel, have taken the updated Switch version for a test ride, and while it’s still a poorer experience on the handheld, there’s less chugging, smoother fights, shorter load times, and fewer crashes.

NetherRealm / Madlittlepixel

The full list of updates reads as follows:

  • Season 1 of Invasions
  • Gameplay balance changes
  • Leaderboards fixes
  • Visual improvements and general bug fixes
  • Performance improvements
  • Stability fixes
  • Localization fixes

Ultimately, a Switch version is never going to reach the heights of the PC, PlayStation 5, or Xbox Series X/S, because this is vastly older and lower-spec tech, but at least there are some notable improvements here. It still feels egregious to charge the same amount of money for a demonstrably worse version of the same game, however. For more on Mortal Kombat 1’s better versions, check out Kotaku’s review.

Cyberpunk 2077 Patch 2.02 Fixes Infuriating End-Game Bug

V stands in front of her car in front of neon lights.

Image: CD Projekt Red

Phantom Liberty marked a triumphant turn-around for Cyberpunk 2077, but more patches are still on the way. CD Projekt Red announced another small update is coming to address some long-standing issues, including a frustrating bug for the Path of Glory ending that’s been bedeviling players for years.

While patch 2.02 doesn’t have a specific release date yet, it’s currently “on its way,” CDPR said in a preview of the upcoming changes today. The bug fixes and improvements include the following:

  • V will no longer flatline after entering the Delamain AV in Path of Glory.
  • Fixed the shutters blocking entry to Black Sapphire in Run This Town.
  • Fixed an issue where cyberware could get downgraded to Tier 1 after updating the game to 2.01.
  • Fixed skill progression passives.
  • Rebalanced the timers in courier missions.
  • Added the possibility to mark vehicles as Favorites in the Call Vehicle menu.

They’re mostly minor adjustments, but a couple of them stand out. Being able to Favorite your hottest rides to quickly bring them up on the Call Vehicle menu will certainly be a welcome addition, especially given the recent 2.0 update’s overhaul of Cyberpunk 2077’s car chases and vehicular combat. The other notable change is the bug fix for Path of Glory.

Part of “The Sun” ending, Path of Glory sees V taking on one last job in Night City. Without going into any spoilers, V has to take an AV to the Afterlife nightclub to meet a new client about the final heist. There was only one problem. Lots of players encountered a bug every time they got into the AV in which V immediately flatlined. The issue was so persistent it even made some of them wonder if V dying before the final mission was supposed to be part of the ending.

A workaround was eventually discovered where players could open the menu right before getting in to avoid the bug. Fortunately, it now sounds like new players won’t have to scour Reddit for clues about why their V keeps mysteriously dying.

See Cyberpunk 2077 for Xbox on Amazon

See Cyberpunk 2077 for Playstation on Amazon

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