Destiny 2 Promises ‘Climactic Conclusion’ In Next Expansion

Cayde-6 and Ikora Rey look out at The Final Shape.

Image: Bungie

Destiny 2 players have spent a long time waiting for answers to some of the loot shooter’s biggest questions. Bungie claims they’re coming in 2024’s The Final Shape expansion, and they won’t be dragged out across four seasonal story updates like some of the most important parts of Lightfall were.

The studio has set up Destiny for a giant confrontation between players and The Witness, an ancient alien entity intent on destroying The Traveler, the giant sentient magic orb that set all of the game’s events in motion. Lightfall brought that conflict to the cyberpunk city of Neomuna on Neptune, where fans hoped to uncover some of the mysteries around a powerful artifact called The Veil and its connection to The Witness and what its ultimate goal is. Instead, some of the most substantial reveals were drip-fed to the community in subsequent seasons. The result made Lightfall one of the most poorly received Destiny 2 expansions ever.

“We know there are some who would have preferred to experience these stories during Lightfall’s campaign,” game director Joe Blackburn wrote in Bungie’s latest state of the game blog post in an attempt to reassure players that next year’s big update will deliver what this year’s didn’t. “With those players in mind, we believe the totality of this year’s narratives will set the stage for The Final Shape in ways that a single story beat never could. And to put concerns to rest right now: The Final Shape and its raid will provide a climactic conclusion to the Light and Darkness Saga before we look ahead to what comes next in Destiny 2.”

It’s a bold reassurance for a game whose long-standing relationship with its vocal and passionate community constantly rubber-bands between complete adulation and melodramatic exhaustion. Destiny 2 has always been subject to the competing demands of players wanting to get every rare piece of loot and high stakes lore revealed now and wanting to have a reason to keep playing their favorite game endlessly for years.

Especially as it entered its modern seasonal model with weekly micro-story updates, it’s often felt like a Shōnen anime where months of filler are punctuated by short but dramatic plot progressions that inch the space opera forward. Why let Gohan go Super Saiyan 2 right away when you could milk the Cell Saga with a dozen preliminary fights and extraneous side plots first? Fortunately, it sounds like players won’t have to wait months after The Final Shape launches to experience the final showdown of Destiny 2’s current, 10-year story arc.


Phantom Liberty Is Cyberpunk’s Only Expansion Because Of Unreal

A Cyberpunk 2077 image shows a woman swap out cyber face wear.

Screenshot: CD Projekt Red / Kotaku

Cyberpunk 2077 developer CD Projekt Red says its upcoming expansion, Phantom Liberty, will serve as the game’s one and only expansion because of its “technological decision” to move from CDPR’s own REDengine technology to Unreal 5.

During a Q&A portion of CD Project Red’s earnings call on Wednesday (h/t Video Games Chronicle), Michał Nowakowski, CD Projekt Red’s senior vice president of business, reiterated the developer’s previously stated stance on not making a second expansion to Cyberpunk 2077—regardless of whether or not Phantom Liberty’s sales do gangbusters—saying “the decision [not to] had already been made.”

He continued:

As we have announced a long time ago, we’re not going to make a second or third [Cyberpunk 2077] expansion. This is the only expansion of the game, and it has nothing to do with the numbers and how satisfied or not we are with sales or anything of the kind. It’s a technological decision to be honest. This is the last time we’re working on the REDengine for the time being at least, and in the foreseeable future as you know we are working on the Unreal Engine from Epic. This was one of the key reasons why we decided this was the only [Cyberpunk expansion].

Cyberpunk 2077

Read More: Cyberpunk 2077: Phantom Liberty’s New Abilities Look Like Mortal Kombat Fatalities

Last year, CDPR announced its “multi-year strategic partnership with Epic Games” to develop a new Witcher game as well as a remake of the original 2007 Witcher video game, which is being built from the ground up in Unreal Engine 5 by Polish studio Fool’s Theory.

Phantom Liberty, which will overhaul major gameplay mechanics and flesh out the Cyberpunk 2077 world alongside a free version 2.0 update, will release on September 26.


Diablo IV Datamine May Detail The Game’s First Expansion

A recent datamine has revealed that Blizzard may be cooking up some delicious DLC for its action RPG Diablo 4, including a new class, region, and villain.

Read More: Diablo IV’s Secret Endings May Tease The Game’s Future

According to Russian YouTuber YbuBaKa (via VG247), someone uploaded a technical alpha build of Diablo 4 version 2.0 to a private test branch, a siloed server of sorts that allows Blizzard to test out new and upcoming features for the game. However, this 2.0 build was sumarily datamined and leaked by folks who had access to it, and the details that have been publicized are scrumptious.

The test build is seemingly connected to the first paid DLC, currently known as the Lord of Hatred. The Lord of Hatred is villain Lilith’s daddy Mephisto, one of the Prime Evils that appears in Diablo 4‘s four secret endings. The leaks suggest that this horned demon will be the main villain of the expansion.


If the leaks are to be believed, then there will also be a new class and region coming to the game.According to YbuBaKa, when the Lord of Hatred DLC drops it will bring a new class called the Spiritborn, a nature-based warrior that cleaves through enemies with a glaive. Based on the description, it seems like a hybrid Barbarian-Druid, which would be a strong combo. As far as the rumored new region goes, it seems Diablo 2‘s location of Kurast might return, and will be roughly the same size as Diablo 4‘s existing areas.

The Lord of Hatred DLC is also rumored to feature a Mercenary system that lets you hire and level up companion. Additionally, the game mightget its first raid, the Tomb of Akarat, which has five wings to fight through. MMO Champion has some other details about the datamine, including the supposed name of Diablo 4‘s third season (Dreamscape), an increase to the stash size, and more.

Kotaku reached out to Blizzard for comment.

Read More: Blizzard Plans To Drop New Diablo IV Expansions Every Year

Take this information with a grain of salt, as it’s merely leaks and rumors for now. YbuBaKa uploads videos in Russian, so it’s unclear if they’ve accurately leaked information before. And while we know Blizzard plans to release a new expansion for the game every year, none of these details have been confirmed by the company. BlizzCon kicks off on November 3, so maybe we’ll hear more about it all then.

Destiny’s 2 Big Final Shape Expansion And Marathon Both Delayed

Destiny 2 heroes look on in shock.

Image: Bungie

In addition to an unspecified number of job cuts, Destiny 2 maker Bungie has also been racked by delays. Bloomberg reports that the sci-fi MMO shooter’s The Final Shape expansion has slipped from February to June, with upcoming extraction shooter Marathon getting delayed to 2025.

While The Final Shape won’t end Destiny 2, it will conclude the storyline it’s been building up for almost a decade now with a final showdown between players and a force, called The Witness, bent on the universe’s destruction. Originally set to add a new campaign and lots of other content on February 27 on PlayStation 5, Xbox Series X/S, and PC, the massive expansion will now arrive in June instead, Bloomberg reports.

Meanwhile, Marathon, a sci-fi extraction shooter that will revolve around session-based matches with a story that evolves as players complete various objectives and milestones, has apparently been delayed until 2025. The live-service game made a splashy debut at Sony’s big PlayStation gaming showcase last May, and appeared set to help drive the platform’s new games-as-a-service strategy following Sony’s acquisition of Bungie last year.

The specific reasons for the delays haven’t yet come to light, but news of them comes as Bungie CEO Pete Parsons informed staff today that there would be a meeting to “discuss today’s events,” including layoffs impacting recruiters, support staff, and some developers. While neither Bungie nor Sony has confirmed the exact number of cuts, they even include community managers for Destiny 2, the face of the game for millions of the loot shooter’s most devoted players.

The delays and layoffs come during a rough year for Destiny 2 overall, with 2023’s Lightfall being one of its worst-recieved expansions, and seasonal updates undercut by an unusual spike in server outages and other issues. The game’s director, Joe Blackburn, had promised a shift to an episodic model in 2024, with fewer, bigger updates to help address player burnout. It’s unclear how today’s big shakeup might impact those plans.

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