Starfield Will Get DLSS Support, FOV Slider And Better Maps

Starfield’s first update is here and it’s…pretty small and not very exciting. However, Bethesda has confirmed that some highly desired features and improvements, including DLSS support, will be added to the RPG via future updates.

In a September 9 update on Steam, Bethesda confirmed that it would add DLSS support to Starfield’s PC port. Nvidia’s DLSS upscaling technology often helps players achieve higher resolution and better performance in demanding PC games. The popular feature was missing from the massive space RPG at launch, leading to a lot of controversy and fan mods to add it to the game. Starfield did support AMD’s FidelityFX Super Resolution feature, FSR2, though many PC players greatly prefer DLSS and modded it into the RPG as soon as they could.

Bethesda also confirmed more quality-of-life features would be added in the future, including better maps and an FOV slider.

Here’s the full list of “top community requested” features Bethesda is promising will be added via a series of updates:

  • Brightness and Contrast controls
  • HDR Calibration Menu
  • FOV Slider
  • Nvidia DLSS Support (PC)
  • 32:9 Ultrawide Monitor Support (PC)
  • Eat button for food!

“This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming,” said Bethesda. “Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.”

The company explained it is working “closely” with Nvidia, AMD, and Intel on Starfield drivers and promised that each update will include “stability and performance improvements.”

Bethesda also re-confirmed that official Starfield mod tools would be coming in early 2024. The company explained that these “Creations” will work across all platforms, similar to how console mods worked in Skyrim and Fallout 4.

As for Starfield’s first update, Bethesda calls it a “small hotfix” that targets “top issues” the publisher has seen players encountering. Here are the full patch notes:

Performance and Stability

  • Xbox Series X|S Improved stability related to installations.
  • Various stability and performance improvements to reduce crashes and improve framerate.

Quests

  • All That Money Can Buy: Fixed an issue where player activity could result in a quest blocker.
  • Into the Unknown: Fixed an issue that could prevent the quest from appearing after the game is completed.
  • Shadows in Neon: Fixed an issue where player activity could result in a quest blocker.

After first releasing in paid early access, Bethesda’s Starfield is out now on Xbox Series X/S, PC, and Game Pass. Click here to read all of our past coverage of 2023’s biggest game.

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Creator Of Massively Popular Starfield DLSS Mod Defends Paywall

Starfield Upscaler” is the second-most popular mod for Bethesda’s open-world RPG, but its creator sparked controversy earlier this month because the best version of it was locked behind a $5 Patreon subscription paywall. In a new interview with IGN he defends the practice, and threatens users who try to pirate his work with “hidden mines” that will break the mod.

Starfield released without support for Nvidia’s DLSS upscaling technology that lets players get better framerate performance on PC without sacrificing much image quality. There was a big backlash, and Bethesda has since promised to add official support in an upcoming patch. In the meantime, however, players have flocked to a mod for the feature by NexusMods creator PureDark.

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He released a free version that supported DLSS 2, but access to DLSS 3 support, the newest version, was exclusive to his personal Patreon. Drama ensued and pirates who normally focus on “cracking” the DRM protecting games like Starfield instead took a moment to “crack” the “Starfield Upscaler” mod itself.

“It’s funny that people think this is new, I’ve been providing it as a service for more than 10 months, way before Starfield,” PureDark told IGN. He makes DLSS support mods for all sorts of games, amassing what he calls a small Game Pass-like library of mods worth paying for. “I’ve been making new mods and keeping mods updated for months for my subscribers, is $5 too much for such a service?”

Lots of people don’t agree, and an ethos of “free work, free mods” permeates the creator space around them. More than one company, including Bethesda, has gotten in trouble with fans in the past for going about trying to monetize the community in ways many feel goes against the spirit of it. Some even responded to PureDark’s paywall by making free alternatives of their own, like modder LukeFZ.

Those who still insist on trying to get PureDark’s DLSS 3 mod for Starfield for free better watch out. “From now on I will place hidden mines in all my mods to make it harder for these people,” he told IGN. “The cracked mods will sometimes work, sometimes fail, sometimes work but [be] very wonky, sometimes even crash and they won’t even know if it’s a bug or just them using the cracked version, and they will never have the support I’ve been always providing to my subscribers.”

Update 9/28/2023 2:10 p.m. ET: PureDark’s feelings have apparently changed. In a new interview with Wccftech, the modder says his original comments were made in anger a week ago and he’s since calmed down.

“The interview with IGN was conducted more than a week ago, and it was what I said back when I was angry at haters and those who cracked my Starfield mod,” he now says. “I did think about doing that at some point, but then I stopped doing it. It’s been a long time, and I’ve calmed my mind.”

He added that actually booby-trapping the mod would be a lot of work and not worth the effort. “It’s really not worth it to waste my time fighting or getting back to those people,” PureDark said. “I might as well focus on making new mods and updates.”

                   

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