Why Spider-Verse’s Home Release Isn’t Like The Theatrical Cut

In a recent interview with GamesRadar, Spider-Man: Across the Spider-Verse producers Phil Lord and Chris Miller explained why the movie’s digital release introduced some changes to its multiple theatrical cuts.

Sony Pictures Imageworks “still had some shots that they felt they could do better for the finished version” while the movie’s international cut was going through censor checks two months before its release, according to Miller. This led to crew members chipping in with additional ideas for a final cut of the film with some tweaks and “improvements” to scenes that Miller says fans could “pore over forever.”

Read More: Mind Blown: Across The Spider-Verse Has Multiple Versions Out In Theaters

“Certain crew members– people in the sound department or on the animation team– were like, ‘Oh, could we do this instead?’” Miller told GamesRadar. “Let’s do the best possible version we can. Because it’s a multiverse movie, it’s like there’s a multiverse of the movie– that was really the reasoning behind it. It was trying to make the best possible version that everyone was going to be the proudest of.”

Spoiler warning for Spider-Man: Across The Spider-Verse.

Back in July, moviegoers had their collective minds blown by the fact that Spider-Man: Across the Spider-Verse had multiple versions circulating in theaters (outside of the one with audio issues). At the time, fans thought the cuts added to the meta-narrative feel of the film’s multiverse storyline and gave them an excuse to watch it multiple times to see if they noticed any subtle changes in the film. However, fans seem less charitable with some of the additional line changes that the record-breaking animated film made in its home release.

Some changes include alternate lines from Miles Morales at the end of the big Spider-Men chase scene, and how he discovers he’s in the wrong dimension toward the end of the movie.

Read More: Fight Me: Spider-Punk Is Spider-Verse’s Best New Hero

Beyond the Spider-Verse will release ‘when it is ready’

While Spider-Verse’s home release was equated to a game’s day-one patch update, its producers also gave a video game-esque answer as to when folks should expect its sequel Beyond the Spider-Verse to hit theaters, saying only that it will come out “when it is ready.”

“Those conversations are thankfully above our paygrade, but I can tell you we’re already hard at work on it, and we’ll take the time it takes to make it great,” Lord told Digital Spy.

Beyond the Spider-Verse was initially slated to release on March 24 before being delayed indefinitely by Sony Pictures in the wake of the SAG-AFTRA and Writers Guild of America strikes.

“What we’re trying to accomplish with the film is have it be the most satisfying conclusion to the story than it can be, and take it to places that you haven’t been before. And make you laugh and cry, and cheer and think,” Miller told Digital Spy.

Zack Snyder’s Rebel Moon Will Have A 5-Hour-Long Director’s Cut

Zack Snyder, proprietor of mythic director’s cuts and other big-budget films with ripped guys in them, has a director’s cut for Rebel Moon planned. That movie, which will be released in two parts on Netflix December 22, will have an approximately four-hour runtime, and the director’s cut adds “close to an hour of extra content,” Snyder says in a Netflix interview.

“The director’s [cut] is a settle-in deep dive, which I have notoriously done throughout my career,” he continued. “I don’t know how I got into this director’s cut thing, but what I will say about it is that, for me, the director’s cuts have always been something I had to fight for in the past and nobody wanted it.”

Snyder’s decision is predictable—“nobody” might have wanted his cuts before, but they certainly do now. His 2021-released cut of 2017 movie Justice League was, in some ways, still petulant (“Zack Snyder’s Justice League is a reclamation, and a blow struck for unchecked artistic ego in the face of the endless (if maybe sometimes sensible) notes of meddling studio execs,” AV Club writes), and it also mobilized an army of wolfish fans. More movies with ripped guys in them, more!

Rebel Moon, the “story of a peaceful agrarian colony on the edge of the galaxy that finds itself threatened by the armies of the Imperium and its dark leader,” Netflix says, started as a Star Wars pitch and is equally appealing to the average ravenous nerd. Another director’s cut gives those people what they want (and it gives Netflix more, repulsive mounds of money), even if what they want is expensive explosions and unimaginative visions of space, as a Gamescom teaser trailer suggests of Rebel Moon.

“[W]ith Netflix, we shot scenes just for the director’s cut,” Snyder said. “So in that way, it’s really a revelation because it gives that second kick at the can for big fans, like a real discovery that they would not [otherwise] get. I’m really excited about it!” Sure. Same.


Pinocchio Soulslike’s ‘ACAB’ Sign Was Cut For Being Too ‘Risky’

Lies of P, the upcoming Bloodborne-inspired action-RPG Soulslike based around the story of Pinocchio, featured an “All Cops Are Bastards” sign at one point. But if you go looking for it in the final game when it launches on September 19, you might come up empty-handed because the text was cut.

Read More: Lies Of P Is Giving Steampunk Bloodborne With 60FPS Performance
Buy Lies of P: Amazon | Best Buy | GameStop

In an interview with GLHF, the media side of the content agency of the same name, game director Ji-Won Choi spoke about his Pinocchio-influenced game. During the conversation, which took place before this year’s Gamescom, GLHF asked Choi what happened to the “APAB” (“All Puppets Are Bastards”) sign that was featured in Lies of P’s early promotional materials. Choi replied that it was removed for being “risky” and possibly having negative effects on players’ experiences.

“That was one of the messages we were going to use in the game, but we ended up taking it out,” Choi told GLHF. “We took it out eventually because we wanted everyone to enjoy the game exactly how we intended it to be enjoyed, and not judged based on any trends. We really wanted the world that we designed to be interpreted by the players exactly how we aimed it to be, so we took out factors that could be a little risky.”

If you remember playing the demo, just before the Mad Donkey boss fight on an abandoned steampunk-style bridge, you encountered a puppet strung up to the platform’s top arches. Lodged into its chest was a white sign that read “Purge Puppets,” but in pre-alpha trailers and other early promotional materials for the game, it said “APAB” in red text instead. Since it’s gone now you might think you were just seeing things, your eyes playing tricks on you, but nope. Choi confirmed the sign had changed.

“We respect everyone who might want to play this game, and we wanted everyone to get the best experience out of it,” Choi said. “But you did see it right, it was ‘All Puppets Are Bastards.’”

Kotaku reached out to Neowiz Games for comment.

Read More: Bloodborne Vibes Weren’t Intentional, Say Pinocchio Souls-Like Devs
Buy Lies of P: Amazon | Best Buy | GameStop

Whether removed for making too close of an IRL connection or because it could potentially signal developer Round8 Studio’s politics, “APAB” is an accurate statement based on the game’s events. The puppets, in this dark retelling of Pinocchio’s story, literally kill every human because of some strange corruption. So, if you ask me, all puppets are bastards. Look at the menace that is Chucky.


Destiny 2 Maker Bungie Latest PlayStation Studio To Cut Staff

Destiny's main characters stand above The Traveller.

Image: Bungie

Bungie is the latest PlayStation studio to face layoffs. While the scale of the cuts wasn’t immediately apparent, multiple, now-former staff members began posting on social media on October 30 that they’d been let go by the beloved Destiny 2 maker.

“My heart is breaking for all affected…I am now looking for opportunities,” tweeted Destiny 2 community manager Liana Ruppert. “It’s a strange feeling to wake up in the morning excited for the week ahead, only for your day to begin learning that you’ve been hit with a Reduction in Force and are now on the job hunt,” wrote recruiting lead Amanda R. on LinkedIn.

The scale of the cuts and which teams or departments are most impacted isn’t yet clear. They come the same month that fellow PlayStation studio, Naughty Dog, cut dozens of contractors across art, production, quality assurance, and other disciplines. The downsizing comes in a year that’s seen publishers like Electronic Arts, Ubisoft, Take-Two, and Embracer all lay off hundreds, consolidated teams, or closed entire studios. PlayStation rival Microsoft has imposed severe cuts at current first-party Halo studio 343 Industries near the beginning of 2023.

Sony acquired Bungie for $3.6 billion just last year amid an acquisition frenzy across the video game industry. In addition to the popular sci-fi MMO shooter Destiny 2, Bungie is also working on the extraction shooter Marathon as well as another original IP. Bloomberg also previously reported that the studio was involved in an internal evaluation of Naughty Dog’s The Last of Us 2 multiplayer spin-off that stopped the project in its tracks. Kotaku reported earlier this month that the game, while not fully cancelled, had effectively been put on ice.

Sony and Bungie did not immediately respond to requests for comment.

Update 10/30/2023: Bungie CEO Pete Parsons called today a “sad day” on Twitter. “What these exceptional individuals have contributed to our games and Bungie culture has been enormous and will continue to be a part of Bungie long into the future,” he wrote.


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