EA Keeping Women In FC 24 Ultimate Team, Go Cry About It

EA FC 24, the first post-FIFA soccer game from the sports mega-publisher, isn’t out until September 23, but the team behind it is already putting out fires lit by giant adult babies.

That’s because, for the first time ever, women and men will play side-by-side in the infamous and controversial Ultimate Team mode. And because women like Australia’s Sam Kerr—all-time leading Australian international goal scorer, National Women’s Soccer League all-time leading goal scorer, and the only woman to ever win the Golden Boot in three different leagues spanning three different continents—are ranked the same as France’s Kylian Mbappé (they both have an Ultimate Team rank of 91 based on metrics like dribbling, speed, and physicality), gamers are upset.

Of course, Reddit is full of the kinds of responses you’d expect from a notoriously open-minded group of people—players claiming they’ll remove women off their team because it’s not realistic, others saying women will “dilute” the weight of packs, and so on.

But EA, which just released details on the upcoming FC 24 last week, isn’t budging.

Women are staying in FC 24 Ultimate Team

“It’s something we really thought deeply about,” VP, executive producer at EA John Shepherd told IGN. “We feel we can play a really important role in the growth of that sport in introducing it to all of our fans. We just have this conviction that we believe we want to unite the world around football.” IGN then asked Shepherd for a message to give FIFA fans who were upset with this decision, and he pointed them to Kick Off mode, which only lets you play with FC 24’s versions of real-life teams and their respective rosters.

“We have a vision of connecting not just the 150 million fans we have now, but a billion fans,” Shepherd said. “We want this game and this brand, this club, this ecosystem, to welcome everybody. In terms of our decision around how we’re integrating women’s football into Ultimate Team, we feel really strongly about that.” Senior producer Sam Rivera also told IGN that Ultimate Team is a “fantasy mode,” in case gamers forgot.

Ultimate Team has historically courted controversy because it’s based around microtransactions and loot boxes: Win or buy in-game currency in order to buy better players, or buy packs which contain a random assortment of players in them, the contents of which you won’t know until after you’ve pulled the proverbial trigger. Twitch streamers and other content creators have made a living off of buying and opening Ultimate Team packs live, and I for one can’t wait to see them open up a pack and get Megan Rapinoe.

Though gamers need to be reminded that Ultimate Team is a fantasy mode in a video game, that hasn’t stopped them from jumping back into the discourse pool and splashing around like when you throw babies in the water at infant swim and snap your fingers to try and teach them to find the surface. Ever since the United States Women’s National Team (led by Rapinoe) started advocating for equal pay after winning more Women’s World Cups than the men have played games in their respective semifinals, there has been an argument over whether or not women and men are “equals” on the footy field.

Personally, I’m bored. No one complaining about the quality of women’s footy could ever step foot on a field against the likes of Rapinoe, Kerr, Alex Morgan, or Marta and not be immediately, irrevocably embarrassed. Now shut up and buy your Ultimate Team packs like a good boy.

Bayonetta, Devil May Cry Director Says Goodbye To PlatinumGames

Hideki Kamiya, the man behind iconic character action games such as Bayonetta, Devil May Cry, and Viewtiful Joe, announced that he’ll leave legendary action game studio PlatinumGames after almost 20 years there.

Kamiya posted a message in Japanese on X (formerly Twitter) on September 25 announcing his departure, which is set for October 12. He later followed that post up with an English version that essentially said the same thing: although it was a tough decision that came with lots of consideration, he’s leaving PlatinumGames on his own accord.

“However, I feel this outcome is for the best,” Kamiya wrote in English. “I will continue to create in my Hideki Kamiya way. I hope you’ll keep your eyes peeled.”

PlatinumGames posted about Kamiya’s departure as well.

“We regret to announce that Hideki Kamiya will be leaving PlatinumGames on October 12, 2023,” the studio wrote. “We are truly grateful for his creative ideas, leadership, and contribution to the growth of PlatinumGames from our start-up to this very day. We believe that he will continue to succeed in his future endeavors as a game creator. We are looking forward to seeing the game industry grow into a better place with him in it. We wish him the best for the future!”

Kotaku reached out to PlatinumGames for comment.

Kamiya has had an illustrious career in the games industry. Starting as a designer at Capcom in 1994, he’d spend nearly a decade working on projects like Devil May Cry and Resident Evil before moving on to the now-defunct Capcom subsidiary Clover Studio (Viewtiful Joe, Okami) in 2004.Capcom shuttered Clover just two years after it opened, and Kamiya co-founded PlatinumGames shortly after in 2006. While he was already recognizable, it’d be his work at PlatinumGames that’d make him a household name. Games like Astral Chain, Bayonetta, and The Wonderful 101—alongside collaborations with Microsoft for the canceled Scalebound that was unceremoniously canceled after four years of development and Square Enix for the legendary Nier: Automata—solidified Kamiya as an action game aficionado and established PlatinumGames as the master of the genre. Even though he wasn’t directly involved in every one of the studio’s projects—like the action third-person shooter Vanquish, the open-world beat ‘em up Anarchy Reigns, and my personal fave, the over-the-top action-adventure game Metal Gear Rising: Revengeance—Kamiya’s presence can still be felt.

It’s a bummer to see Kamiya leave a studio he not only co-founded but also helped propel into the limelight with such critically acclaimed games. He told us to keep our eyes peeled, though, so I’m sure he’s got something delicious cooking in that game development oven of his.


Netflix’s Devil May Cry Anime Teaser Trailer Is Here

On Wednesday, Netflix revealed a teaser trailer for its upcoming Devil May Cry anime during the Drop 01 showcase, a livestreamed event where the streamer showcased new shows coming to its service in the near future.

Devil May Cry, developed by Capcom back in 2001, was a highly influential character-action game that followed Dante, a gun-slinging, pizza-eating devil hunter who protected the world from demons, at least so long as the money’s good. As the son of a once-powerful demon, Sparda, Dante used his demonic powers to defeat devils in style by juggling them in the air using an arsenal of weapons he’d made out of their fallen brethren. Later on in the series, Dante aligned himself with fellow devil hunters Trish and Lady, and battled his evil brother, Vergil. You can check out the new anime’s teaser trailer below


If you don’t have 44 seconds to spare, allow me to summarize the trailer. There’s an interior of a dark room. Dante smiles at the camera. Cut to black. Dante then does a flip while shooting bullets from his pistols, Ebony and Ivory. Dante makes a “wahoo” sound while heavy metal plays in the background, just like in the games. And, scene.

Read More: Devil May Cry 5: The Kotaku Review

Although this trailer serves as our first official look at the show, it doesn’t actually reveal much outside of the basics above. However, its YouTube description revealed that Studio Mir, the same folks behind The Legend of Korra and The Boondocks season 4, will animate the series. Castlevania producer Adi Shankar is on board too, so it’s safe to say that the show is in good hands.

Everything else we know about the Devil May Cry anime

During a 2021 interview with IGN Japan, Shankar confirmed that Vergil and Lady will be in the show, which will be eight episodes long and span multiple seasons. Shankar also poked fun at Hollywood actor Chris Pratt by also confirming that the Mario voice actor won’t be voicing Dante.

“The entire [Capcom] team, both from the management side and the creative side, have been so incredibly supportive and gracious,” Shankar told IGN Japan. “[Devil May Cry producer Hiroyuki Kobayashi] has been wonderful. It’s seriously a joy to work with Capcom.”

Netflix has had a bit of a mixed output when it comes to video game adaptations. While shows like Castlevania and Arcane serve as shining examples of the streamer being a powerhouse in the space, other adaptations, like its lackluster Dragon’s Dogma show and its Dragon Age series, left something to be desired. Time will tell whether the DMC anime will top the charts as a smoking anime adaptation or live in infamy as a forgettable effort more akin to studio Madhouse’s attempt at a Devil May Cry anime in 2007.


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