Zombie E3 Still Banking On A ‘Complete Reinvention’ In 2025

The Entertainment Software Association (ESA), which controls E3, and ReedPop, which organizes events like PAX, announced they’re no longer working together after failing to put on the biggest gaming showcase of the year back in June. The once-annual, once-dominant trade event hasn’t been held in person since 2019, and its future is more in doubt than ever, despite the ESA’s reported plans to completely “reinvent” the show.

“While the reach of E3 remains unmatched in our industry, we are continuing to explore how we can evolve it to best serve the video game industry and are evaluating every aspect of the event, from format to location,” ESA president and CEO Stanley Pierre-Louis said in a statement. “We are committed to our role as a convenor for the industry and look forward to sharing news about E3 in the coming months.”

Gamesindustry.biz reports that despite continued setbacks, the ESA is still “working on a complete reinvention of the E3 show for 2025.”

Read More: E3 Wasn’t Canceled, It Was Killed

What about 2024, you might ask? Nothing has been officially announced or cancelled yet, but the ESA did confirm that any E3-related event next year won’t take place at the Los Angeles Convention Center in California. This was previoulsy revealed in a June meeting by the city’s Tourism Board of Commissioners.

As big gaming companies like Sony, Nintendo, and Electronic Arts have abandoned E3 for solo events offsite and online, E3 has struggled to attract enough high-profile franchises and developers to fill the sprawling halls of the convention center, leaving the event feeling more empty than usual even before it went on hiatus following the covid-19 pandemic.

The ESA held a makeshift online event in 2021, but cancelled a 2022 in-person E3 before teaming up with ReedPop for a triumphant return of the storied gaming conference in 2023. That ended up following through too, however. After reports that Microsoft and other first-party platforms wouldn’t be involved, the revival seemingly collapsed at the last minute. Instead, smaller, media-only events like Summer Game Fest, helmed by Game Awards host Geoff Keighley, have been filling the void left by E3.

Bethesda Explains Starfield’s Complete Lack Of Ground Vehicles

Starfield, the latest and largest open-world RPG from Bethesda, is out now. The game contains all manner of spaceships, even letting you create your own custom vessel to explore the stars. But when you land on a planet, you don’t get any kind of ground-based vehicle to help you travel faster on the surface. Why? Well, Bethesda’s game director Todd Howard says it’s all about making planet exploration an “experience.”

Following a five-day paid early access period, Starfield is finally out for everyone and quickly became one of the biggest games of the year. According to Xbox boss Phil Spencer, the game is already Microsoft’s “most played, next-gen exclusive.” So a lot of people are hopping into Starfield’s digital galaxy to explore its hundreds of quests and planets. However, when they go exploring on the surface of these worlds they’ll have to do so on foot, as the game contains no speedy jet cars or hover bikes to aid exploration. Players online keep asking about it, with some wishing they were included in the massive space adventure.


In an interview with Bloomberg on Wednesday, Todd Howard was asked about the lack of ground vehicles and said that while Bethesda did at one point consider including them in Starfield, they ultimately decided it would “change the gameplay” too much.

“Once you land in your ship, [and now] you’re on foot, it lets us really, for the players, make it an experience where we know how fast they’re seeing things,” said Howard.

Todd Howard reminds players they do have jetpacks, too

The famous game director behind Starfield and past Bethesda hits also pointed out that players do have access to a jetpack, which—once unlocked—they can use to move around planets at a quicker pace.

“In one sense, you do have a vehicle, you obviously have your spaceship so you can go around space, but then on the surface, you do have a jetpack which you can upgrade. Which is super fun—new experience for us. And obviously, planets have different levels of gravity, which makes that unique for many planets,” explained Howard.

While I can understand some player’s frustration over the lack of ground vehicles in Starfield, I’ve not been too bothered by it in my time with the game.

So much of Bethesda’s latest RPG feels disconnected thanks to all the fast traveling you do to get around. When I’m on a planet, exploring its caves and outposts, I feel like it’s one of the few times when the game feels expansive and reminds me of wandering the wasteland in Fallout 3. Being able to speedily zip across the planets and their various levels of gravity in a jet car might be cool, and modders might add that one day, but for now, I like the slower experience of exploration while on foot. Though I might change my tune in a few months and after 200 or so hours of playing Starfield. So, perhaps Bethesda can add some sick hoverboards or something eventually in any future DLC.


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