Baldur’s Gate 3 Companions Are So Horny Because Of A Bug

Sorry, it turns out it wasn’t that there was just something irresistible about you. Instead it seems that Baldur’s Gate 3 shipped with a bug that meant all the companions were way hornier than intended.

I thought something felt odd. Having played enough BioWare games over the years to know that all my companions would inevitably find me impossibly alluring at some point, I kind of shrugged when they began throwing themselves at me almost from the off. I figured Baldur’s Gate 3 developers Larian just wanted to get it out of the way, have Gale and Karlach and try to get in my pants sooner rather than later, but it certainly seemed hasty.

It turns out, as discovered by TheGamer, that this wasn’t meant to be the case. A bug slipped through that meant the requirements for companions to be unable to resist your illithid charms were set way too low.

Speaking to the game’s director and Larian boss-guy, Swen Vincke, TheGamer learned that “approval thresholds” were set too low, meaning the buddies you gather into your gang were ready to have special cuddles far sooner than planned. “That’s why they were so horny in the beginning,” explained Vincke.

This has already been fixed for a bunch of the game’s companions, but some still have their libido set to 11, awaiting cold showers in forthcoming patches. Gale was the most affected, as you probably noticed if you played the game, the thirsty wizard ready to make magic happen from the moment he meets you. Vincke told the site that he “wasn’t supposed to be, like, instantly there.”

Read More: 7 Horny Fantasy Games To Play After Baldur’s Gate 3

It’s interesting that Larian has stuck to this being a bug, not a feature, given that being ready to go isn’t exactly abnormal human/tiefling/drow behavior. “It was supposed to simulate how real relationships are,” Vincke told TheGamer, adding that behaving like this would be “problematic” in real life. Well…to some, certainly. But, you know.

It also seems less immediately untoward given Baldur’s Gate 3‘s laudable conversation options to make it clear to your NPC chums that sex isn’t something you’re interested in, even if you do want to roleplay being in love with them.

Even to my old fuddy-duddy British ways, it seems rather quaint, seeing sexual relationships as something only feasible after enough time and approval, as if an instant attraction is so unlikely or impossible. Of course, that’d be kind of weird if it were every companion, as was the case at launch. But this more conservative approach is already going to be in place for many companions for those starting the game today. Sorry, PS5 players.


Cyberpunk 2077 Patch 2.02 Fixes Infuriating End-Game Bug

V stands in front of her car in front of neon lights.

Image: CD Projekt Red

Phantom Liberty marked a triumphant turn-around for Cyberpunk 2077, but more patches are still on the way. CD Projekt Red announced another small update is coming to address some long-standing issues, including a frustrating bug for the Path of Glory ending that’s been bedeviling players for years.

While patch 2.02 doesn’t have a specific release date yet, it’s currently “on its way,” CDPR said in a preview of the upcoming changes today. The bug fixes and improvements include the following:

  • V will no longer flatline after entering the Delamain AV in Path of Glory.
  • Fixed the shutters blocking entry to Black Sapphire in Run This Town.
  • Fixed an issue where cyberware could get downgraded to Tier 1 after updating the game to 2.01.
  • Fixed skill progression passives.
  • Rebalanced the timers in courier missions.
  • Added the possibility to mark vehicles as Favorites in the Call Vehicle menu.

They’re mostly minor adjustments, but a couple of them stand out. Being able to Favorite your hottest rides to quickly bring them up on the Call Vehicle menu will certainly be a welcome addition, especially given the recent 2.0 update’s overhaul of Cyberpunk 2077’s car chases and vehicular combat. The other notable change is the bug fix for Path of Glory.

Part of “The Sun” ending, Path of Glory sees V taking on one last job in Night City. Without going into any spoilers, V has to take an AV to the Afterlife nightclub to meet a new client about the final heist. There was only one problem. Lots of players encountered a bug every time they got into the AV in which V immediately flatlined. The issue was so persistent it even made some of them wonder if V dying before the final mission was supposed to be part of the ending.

A workaround was eventually discovered where players could open the menu right before getting in to avoid the bug. Fortunately, it now sounds like new players won’t have to scour Reddit for clues about why their V keeps mysteriously dying.

See Cyberpunk 2077 for Xbox on Amazon

See Cyberpunk 2077 for Playstation on Amazon

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