Gears of War creator Cliff Bleszinski thinks the series needs to be rebooted and get the same treatment Sony gave God of War in 2018. And he’s willing to help consult on that theoretical reboot if it happens. For Gears fans who haven’t had a new game in the main series for nearly four years, that might sound like a tempting offer.
The original Gears of War and its two sequels were developed by Epic and released between 2006 and 2011 on the Xbox 360. (A spin-off, Judgement, was co-developed by Epic and then-subsidiary studio People Can Fly and released in 2013.) The third-person cover shooters featuring big dudes with chainsaw guns fighting weird bug-people was one of Xbox’s biggest franchises. However, after the original Xbox 360 trilogy and spin-off, Epic went off to do Fortnite and Microsoft created a whole new studio, The Coalition, which took over the series, developed two more sequels, and helped with some spin-offs.
And while many assume a sixth game is coming, eventually, the last main entry—Gears 5—was released in September 2019. The game reviewed well and even outsold Gears of War 4. Since then, we’ve not heard any official word about a Gears of War 6 and now the franchise’s creator thinks it’s time to press the reset button.
In a recent interview with Comicbook.com, Bleszinski was asked if he would ever return to the world of Gears of War, maybe to write a new story for a possible comic book set in the universe. Bleszinski seemed open to coming back to help, but suggested partially rebooting the game franchise instead.
“I believe [Gears of War] needs a little bit of a reboot, like God of War had,” Bleszinski said. “And I’ve always said, [Xbox Boss] Phil Spencer has my number, I’m happy to consult. Gears will always be near and dear to my heart.”
Bleszinski further added that, after drinking a mimosa or two, he sometimes goes on YouTube and rewatches “key cut scenes” from past Gears of War games, including the scene where (spoilers for Gears of War 3) Dom sacrifices himself to save the rest of the squad.
“Reading the comments on those cut scenes from Gears of War when Dom dies, people are like, ‘I had to put the controller down, my friend and I just sat there silenced and stunned.’ For people to actually get tattoos of something that you made on their bodies is the most flattering thing.”
The Gears of War creator also explained that one of the things he’s creatively most proud of is his decision to kill off Dom, who he called a broken man who needed to go out with a meaningful sacrifice.
“It’s just become, in my opinion, one of the most powerful scenes in gaming history,” Bleszinski said. “I’m so very, very proud of it. Just to know that I reached through that screen and that controller and could affect people in a good way and make a lot of them just stop and even tear up means the fucking world to me. Gears Nation, I’ll always love you guys.”
When the interviewer mentioned to Bleszinski that he was 10 years old when he played Gears of War 3 and Dom’s death was the first scene in a video game to ever make him cry, the Gears creator was touched and responded: “That means a fucking lot to me, even though I’m wearing a shirt that says, ‘I eat ass’ in Japanese.”